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MIDISketch Docs

Every control, shortcut and workflow in MIDISketch, on one page. MIDISketch is in early access, so a control can still move between versions.

UPDATED FOR v0.9.10.4VST3 · AU · CLAP · AAX · STANDALONEWINDOWS · MACOS · LINUX

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VIDEO WALKTHROUGHSTwo videos, with a chapter for every tool
I UPGRADED YOUR PIANO ROLL

Chapters play up here. The sections below that a video covers carry a button that plays that part in place.

Overview & Concepts

MIDISketch is a piano roll plugin that lets you draw MIDI notes with per-note pitch curves, expression automation, and MPE output. It can host VST3/AU synths directly inside it, or route MIDI OUT to synths in your DAW. Sections can be arranged on its own Playlist, and each pattern can keep A / B / C save points.

Can it replace your DAW's piano roll? For writing and shaping parts, yes. Draw the notes, their bends and their expression in MIDISketch, and the synth in its Synth tab (or one on another track, through MIDI OUT) plays them straight from the plugin. The DAW keeps the track, the mixer and the song, or arrange inside MIDISketch on the Playlist. When you want the part as a MIDI clip on the DAW's timeline, drag the DRAG MIDI button (the top square of the roll's bottom-right corner buttons) into the DAW. It uses your last export settings, and with 2 or more notes selected it drags just those; click it for every export option. FILE → Export... also has a Drag to your DAW zone, see Export.

Two Output Modes

Switch modes from the settings gear → MIDI Settings..., or click the output pill in the header.

Set the Bend Range

Settings gear → MIDI Settings..., or click the output pill. MIDI Settings has three tabs: MPE & PITCH, MIDI IN and MIDI OUT. On MPE & PITCH, MODE picks MPE (Polyphonic) or Pitch Wheel, and PITCH BEND under it sets the bend range for the mode you picked: ±2, ±12, ±24, ±48, or Custom for any other value. The one rule is that the synth's pitch bend range and this one agree, in either mode. 48 is MIDISketch's MPE default and what most MPE synths expect, not a requirement: a synth fixed at ±12 works the moment MIDISketch is set to 12 as well. In MPE mode a Global Wheel row sets the global wheel, the channel 1 bend that moves every note together, when that wheel is on. The output pill in the header shows the mode and range, MPE: 48st or PW: 12st, and clicking it opens the same dialog. A smaller range also gives finer pitch steps, which matters for microtonal work: see How precise the pitch is.

Two Ways to Connect a Synth

What is MPE?

MPE (MIDI Polyphonic Expression) assigns each note to its own MIDI channel, enabling per-note pitch bend, pressure (aftertouch), and slide (CC74). MIDISketch's MPE bend range is ±48 semitones by default. Most synths default to ±2, so raise the synth to 48 or lower MIDISketch to the synth's value; the two only have to agree.

Header Bar

The header runs across the top of the plugin.

ElementDescription
MIDISketch logoThe wordmark, the version beside it (the build you are running, such as v0.9.10.4) and a tag under it: PLUGIN, STANDALONE or MIDI FX.
Output pillReads MPE: 48st in MPE mode, with the global wheel range beside it when the wheel is on, or PW: 12st in Pitch Wheel mode, whatever range is set. With the experimental Multi-channel output on it reads MULTI with the channel range, see Output Channels. Click it to open MIDI Settings. Loading a synth that has no MPE shows a one-time note beside it.
BPM displayThe tempo. In a DAW it always follows the host: a click on the number, on the − / + zones or the wheel only flashes Tempo follows your DAW - change it there. In the standalone, click the number to type a tempo; − / + step by 1 (Shift: 0.1) and the wheel by 5 (Shift: 0.5), from 20 to 999 BPM. Right-click it for Type BPM, Tap Tempo and Stretch MIDI to BPM, see below. While playing, its bottom edge shows one segment per beat of the bar, following the time signature: beat one lights in the theme accent, the other beats white, and beats already passed this bar are dimmed.
Transport pillThe speaker, Play/Pause, the Mic, REC, the metronome and LOOP, left to right, in one pill. The speaker mutes MIDISketch’s sound (its synth, Sampler, SF Loader or a hosted synth) while its MIDI keeps going, see Silencing MIDISketch. LOOP makes, toggles and commits the loop, see Loop Marker. A click on REC arms or disarms recording; REC widens to show MPE when MPE recording is armed. Right-click REC for Notes, Recording Settings... and per-lane CC arming. Right-click the metronome for its sound, see Playback.
Status pillOn the header’s centre line: a small live waveform, then a dot and PLAYING, DAW or IDLE. Once the Playlist is open or holds a song, the word adds ROLL or TIMELINE, whichever Play drives. See Header Waveform below.
Playback barGrid settings dropdown, the tuning fork (opens Tuning Snap), the snapping magnet, Groove, Scale Highlight, the playback mode (Playback: AUTO / TRIGGER / OFF, where OFF sends no notes at all), the cog after it (PLAYBACK SETTINGS in AUTO, the trigger setup in TRIGGER), and the Space: PLUGIN / DAW switch that decides what Space drives (not in the standalone).
FOLLOW / REVEALFollow toggles between Off and Playhead. Reveal (W) makes notes appear as the playhead reaches them.
FILEOpens the FILE menu, see FILE Menu.
Undo / RedoCtrl/Cmd + Z to undo, Ctrl/Cmd + Shift + Z or Ctrl/Cmd + Y to redo, 100 steps.
PlaylistThe clip-blocks icon (tooltip Playlist) just left of the mixer button opens the Playlist above the roll, see Playlist. It lights while the Playlist is open. In the MIDI FX build there is no mixer and the Playlist button takes its place.
MixerThe three-fader icon (tooltip Mixer) shows or hides the mixer panel, see Effects & Mixer.
MicIn the transport pill. Turns Voice to MIDI on and off. Right-click it for the voice settings.
Piano Roll / SynthSwitches between the roll and the hosted synth. Right-click it to unload the synth.
Settings gearUser Preferences..., MIDI Settings..., Audio Settings... (standalone), Recording Settings..., Change Design, Customize Shortcuts, Camera Settings... and Fullscreen (F11) (standalone). Listed under FILE Menu.

Tempo Tools

Right-click the BPM display. In a DAW the host owns the tempo, so Type BPM... and Tap Tempo... are greyed there and only Stretch MIDI to BPM... works:

ItemWhat it does
Type BPM...Enter a tempo by hand. Standalone only.
Tap Tempo...A TAP pad. The tempo is a rolling average of your last eight taps and applies live from the second tap, so you hear it lock in; two seconds of silence resets the count. Standalone only.
Stretch MIDI to BPM...For a take recorded against the wrong tempo. Notes are stored in beats, so changing the tempo moves the audio and leaves the MIDI where it was. Stretch moves every note, CC point and trigger cue so the performance lands on the right beats at the new tempo, and the curves inside each note ride along untouched. Stretch re-times the MIDI only; Stretch + set BPM also changes the project tempo. One undo step.

Also in the Header

Header Waveform

The waveform in the status pill is a small live scope. It locks onto a note you are playing, so a held note draws a steady wave instead of a blur. Click it to open a full Visualizer.

Right-click it forWhat it does
Lock toLowest note (the default), Highest note, Last played note or Off (scrolling).
Cycles shown (locked)How many cycles it shows while locked: Auto, 1, 2, 4 or 8. Auto picks by register.
Range (unlocked)The time window while Lock to is Off: 30, 60, 100, 150 or 300 ms.
GainThe height: Auto, 1x, 2x or 4x.
StyleLine draws the wave’s outline; Filled draws a solid wave from the centre line. Colour by volume (off by default) colours the wave green, then yellow, then red on the real peak; the Visualizer’s colour picker has a matching By volume box. Range, Gain, Style and Colour by volume are remembered.
Open Visualizer (O)Opens a full Visualizer.
Tuning Snap...A shortcut to the Tuning Snap window.
Hide from headerRemoves the waveform. Bring it back from User Preferences > DISPLAY > Roll & Header > Header Waveform (not in the MIDI FX build).

When the window gets narrow, the waveform narrows first. The version label hides before the waveform does, and the waveform only goes once the transport and the Synth / Piano Roll button have tightened.

Extras Dropdown (Grid Settings)

The small down-arrow button at the far left of the playback bar, the bar just under the MIDISketch logo, opens a dropdown menu with quick-access settings. Its hover hint reads Grid settings.

ItemDescription
Tune Points (T / Ctrl+T; T / Cmd+T on a Mac)Opens the Tune dialog for the selection. T alone repeats your last Tune settings. Ctrl/Cmd+T reaches the dialog only when the Free Transform shortcut is turned off in User Preferences; by default it opens Free Transform.
MPE Defaults (Auto / Manual)Default Pressure, Slide and Pan for new notes. Auto resets to centre on each note-on; Manual lets you set fixed starting values.
Computer KeyboardOpens the Computer Keyboard window, where Keyboard MIDI: ON / OFF switches it (the item reads Computer Keyboard (On) while it is active). The window has the layout switch: QWERTY, AZERTY (French) or QWERTZ (German). See Computer Keyboard MIDI.
Hide / Show Points (Shift+P)Hides every pitch point so you can read the curves on their own.
Groove (Shift+G)Swing, accent and feel for the whole roll, with the current swing shown in the item.
Grid DivisionThe same menu as the division pill in the status bar, headed Snap / grid division: Auto (follows zoom), Auto triplet, an Auto density submenu (Sparse (finer lines later), Normal, Dense (1/16 sooner)), straight Bar, 1/4 (beat), 1/8, 1/16, 1/32 and 1/64, triplets 1/8T to 1/64T, and dotted 1/4D (dotted) to 1/32D. Picking a division turns time snapping on.
Time SignatureSubmenu: Auto (follow host), then twelve common meters with the current one ticked. A meter change moves every bar line, so it applies when playback is stopped; the metronome, the count-in, bar readouts and MIDI export all follow it. A fresh instance follows the host; a loaded sketch keeps the meter it was written in.
Unghost All Notes / Delete All Ghost NotesUnghost every ghosted note, or delete them all. Both grey out when there are none.
Pitch DivisionSubmenu: 12-TET (Standard), 17-EDO, 19-EDO, 22-EDO, 24-EDO (Quarter-tone), 31-EDO, 41-EDO, 53-EDO, or Custom... for 2 to 128. The current one is ticked and the item reads Pitch Division (N-EDO). See Pitch Division (EDO).

Ramp, Strum, LFO, Chop, Unison and Arpeggiate are not in this menu; they live on the toolbar, on keys and in the right-click menu, with the current key shown next to each. Scale Highlight has its own button in the playback bar, and the Join and Ramp settings are panels beside the toolbar.

Tools

In the video: Stamp and pattern tool (16:33)

Tools are selected via the toolbar icons or keyboard shortcuts. The tool keys can be rebound in Customize Shortcuts (settings gear, or ? → CUSTOMIZE SHORTCUTS).

ToolDefault KeyDescription
Pencil (Draw)V / MDraw notes and drag to extend. By default a right-click on a note opens its menu and a right-drag erases; with QUICK DELETE set for notes, a right-click erases. The hint bar reads RDrag: Erase or RClick: Erase to match.
PointPSelect and move individual pitch curve points
Select (Highlight)E / HBox-select multiple notes, drag to move selection
Cut (Razor)CClick a note to split it at that position, or drag across notes to slice them. Hold Alt (Option on a Mac) to cut off the grid. Right segment auto-aligns its note-on pitch. Hold Cmd/Ctrl as you release to delete the part after the cut, or Shift to delete the part before. Both halves keep the note’s LFOs (pitch and expression), colour, opacity, solo and channel.
BrushBPaint notes freehand by dragging across the grid. Right-click locks pitch. Pick a colour (with a Recent row); the cursor tip shows the colour the next note gets. A stroke that turns back in time splits into one note per direction. Snap start to grid is off by default.
StampSPlace chords from a family browser. Scroll to change chord, Shift+Scroll for inversions, Ctrl+Scroll for families (Cmd+Scroll on a Mac). On a Mac trackpad each gesture step moves one chord, and Shift cycles inversions there as it does on Windows. Includes bass mode, arp mode, and a custom chord creator with 2-octave piano keyboard. Saved patterns bake their LFOs into the curve and keep EDO tuning, so a stamped phrase sounds exactly as it was saved.
PerformtoolbarRecord pitch curves in real time by dragging during playback, after a count-in. Hold right-click to lock to the note while recording. Perform has no default key (T is Tune); give it one under Customize Shortcuts if you want one.

Erasing

Hold X and drag to erase notes; a click with X held deletes one. On a Mac trackpad, Ctrl + drag does the same. With Hold-to-erase: erase on hover on (User Preferences → INPUT), every note the cursor passes over goes while X is held, no drag needed. A right-drag sweep-erases too, whichever Notes right-click mode is set (MENU or QUICK DELETE), even one that starts on a note; Quick Delete only changes what a right-click tap does.

Building a chord on a note (Stamp)

The side bar has eight buttons: Ramp, LFO, Strum, Join, Chop, Detune, Arp and Quantize. A click applies the tool straight away with its last settings. Before a tool has last settings, LFO, Strum, Chop, Detune and Quantize open their dialog instead, and Ramp applies its default shape. Arp always opens its dialog. Hover any other button and a small gear slides out to its left (tooltip <name> settings) to open that tool's settings. Join needs two or more selected notes, or points in the Point tool. If a tool's dialog is already open, the click brings it to the front, and a chevron collapses the bar. Chop can keep a rhythm you drew in the roll (right-click → Save as Chop Rhythm) and save its settings as presets, and running it on several notes keeps the chops they already have.

Piano Roll · Drawing Notes

In the video: Placing points and notes (2:51, v0.9.7)

Active tool: Pencil (V)

ActionResult
Left-click on empty gridCreate a new note
Left-click + drag rightCreate note and set its length
Left-click + drag on note bodyMove the note
Left-click + drag on note right edgeResize (extend/shrink)
Left-click + drag on note left edgeTrim note start
Alt + drag on note edgeResize without grid snap
Right-click + drag over notesErase notes (paint-erase). A right-drag that starts on a pitch point erases too.
Right-click on empty spaceDeselect all
Alt + click on note bodyAdd a pitch point where you click. This is the default modifier; change it under settings gear → Customize Shortcuts → Modifiers → Add Pitch Points.
Alt + drag on a segmentBend the segment under the cursor instead of placing a point. Nothing is placed until you release without dragging.
Alt + click or drag on a note with no pitch pointsThe note gets its flat line first (a point at each end, which sounds the same), so Alt + click adds a point and Alt + drag bends it like any other note. To move a note without grid snap, start the drag, then press Alt.
Shift + click on a segment or pointAdd it to the current selection instead of replacing the selection
Shift + drag note bodyDuplicate the note (instead of moving)
Press, then Ctrl/Cmd while draggingLeave the pitch grid: a note you just placed, or one you are moving, lands between the keys as a bent note. Press first, then hold the key. Holding it before you press starts a selection box instead.
Pitch Snap offEvery note drag goes to exactly the pitch under the mouse, no key needed, including a quick drag on a bent note’s segment. A plain note (no pitch points, no LFO) stays a plain note: it keeps the offset as its fine tuning, up to 50 cents either way, and shows it on the note, for example C4 +23¢. Past half a semitone it moves to the next row and keeps the exact pitch, so it never sticks at ±50 cents. Hold Ctrl/Cmd during the drag to make it a bent note instead.
Pitch Snap onA plain note dragged to another row lands on a whole semitone and drops its fine offset, and stays whole even if the drag comes back to its own row. Only a drag straight sideways keeps the offset, as do Shift + Up/Down. On an EDO grid or with Tuning Snap, those place the pitch instead.
Drag a bent note’s body (2 or more pitch points)A quick drag moves just the segment under the cursor: its two pitch points move together and show their pitch as you go. With Pitch Snap on it moves in whole semitones; with Pitch Snap off, or Ctrl/Cmd held, it follows the mouse exactly. Alt frees the time. To move the whole note, press and hold for about a quarter second, then drag.
Drag the chevron past a selected bent note’s endLengthens the note. Every pitch point stays where it is, the faint end point included, and a new end point extends from it. One undo step.

Moving a note plays it as you drag (User Preferences → SOUND → Hear Notes When You → Grab or move), at its exact sounding pitch, fine offset and bends included. SOUND → Previews → Moving a note picks how: Glide (the default) bends smoothly to the exact pitch and needs an MPE synth; Replay each key plays the note again at each new key, for samplers, drum kits and synths that keep their own bend range. Pitch Wheel output always replays.

Note Snapping

Notes snap to the active grid resolution. Grid adapts to zoom level. The division pill in the status bar, or Grid Division in the grid dropdown, picks Auto, Auto triplet, a straight, triplet or dotted division, and Auto density. Zoomed in, 16ths and finer stay visible without raising the grid opacity, and bar lines stay a clear step above beats. With Time Snap on, dragging or Shift-duplicating a note almost straight up or down (less than half a grid step sideways) keeps its exact time, so an off-grid note no longer jumps onto the grid. Drag further sideways and it snaps as usual; Alt moves freely. Grid lines and their strength are set in Design → GRID.

Bends stop at the top and bottom of the roll, MIDI 0 and 127, so a point can never be pushed somewhere you cannot reach it again. A dragged note stays on the cursor while the roll scrolls under it.

Piano Roll · Pitch Curves

Pitch bends are drawn on the note itself, right in the roll. Each note contains pitch points that define its pitch bend curve, and that curve is the bend your synth plays. Points are connected by lines with optional bezier handles for smooth curves.

To bend a note: double-click it, or Alt + click it, to add a pitch point, then drag the point up or down. Hold Shift while you drag to snap to semitones, and Alt + drag the line between two points to curve the slide. Alt + drag works on a plain note too: it bends as you drag.

Drag a point past the bend range and the status hint names the limit and the key the bend starts from, for example Max bend reached: +/-48 st from C4. To move the whole note, press its body, hold for a moment, then drag; a quick drag moves only the segment under the cursor.

Adding Pitch Points

ActionResult
Double-click on note bodyAdd a pitch point at the curve's current value
Ctrl/Cmd + double-clickAdd point at mouse position (free vertical)
Alt + double-clickAdd point without horizontal grid snap
Alt + click on note body (Pencil/Point)Add a pitch point where you click. Click and release places it; if you drag while holding Alt you bend the segment under the cursor instead. Alt is the default modifier and can be changed under settings gear → Customize Shortcuts → Modifiers → Add Pitch Points.
Shift + Alt + click on note bodyAdd a pitch point and add it to the current point selection, keeping what was selected

Vibrato and LFOs on the Roll

Vibrato in MIDISketch is a non-destructive LFO that rides the pitch curve. You draw it straight onto the note and shape it there; the pitch points underneath stay editable, and the wave regenerates whenever they move. Every LFO has two layers of controls: the on-roll controls on the note itself for the everyday moves, and the LFO dialog for the shape of the wave and everything else.

Creating one: pull the amber line

  1. Select a note, or select one segment of it if only part of the note should shake. An amber line appears just above the selection.
  2. Drag the amber line up. The vibrato grows under it as you pull, and how far you pull sets the depth. The rate starts at 4 cycles per beat of the span, so it feels the same at any note length or tempo.
  3. Release. The run is live, and its on-roll controls are already showing.

On-roll controls

Tap the amber line on the crest of any existing run, or its blue post, to bring these up. Click away from the run to put them down.

ControlWhat it does
Amber line on the crest of the waveDrag up or down to scale the depth of the whole run. The readout at its right end shows the peak in semitones.
Amber points along that lineThe depth envelope. Drag a point up or down to change the depth at that moment, sideways to move it in time. The wave redraws as you drag.
Double-click the lineAdd a depth point there. It follows the mouse until you release, so you can place and shape in one move.
Alt + click and drag a depth pointGrow bezier handles on it and shape the curve. Alt + grab one handle to move it on its own; right-click a handle to reset it. Alt + click a point that already has handles removes them.
Right-click a depth pointDelete it. The first and last points stay.
Blue post standing mid-run, and the SPEED bar above itDrag sideways to change how many cycles the run has. Hold Alt for values between whole cycles.
Press the post or the SPEED barOpens the speed envelope strip above the run. Drag its points to make the vibrato speed up or slow down over the course of the note; the top of the strip is full rate, the bottom is stopped.
SHAPE chip above the runShows the run's waveform. Click it to open the LFO dialog loaded with this run.
End posts at either end of the runDrag one to move the run's first or last point in time.

The LFO dialog

Open it from the SHAPE chip, with Ctrl/Cmd + L, from the LFO button that appears under a selected note or segment, or from the right-click menu. Everything in it previews live on the note while it is open.

LFO details. The LFO dialog applies to every selected note, and so does Bake. Its live preview shows on every selected note. When it writes to more than one note, a SAME CYCLES / SAME SPEED switch on the cycles row decides how one LFO fits notes of different lengths: the same number of cycles on each (the default), or the same cycles per beat, so long and short notes wobble alike. The choice is remembered. On the dialog’s Speed tab, START, END or BOTH anchors a speed ramp, so you choose which end stays clean or keep the total cycle count; lock icons at the ends of the speed strip in the roll do the same, and one click on the blue speed bar shows the strip. Pluck and Sidechain are among the shapes. Right-click Convert vibrato to LFO and Polish Take work on the whole selection, as one undo step. With several notes selected, the right-click menu also has Polish Take, Remove Pitch Points and Delete LFOs for all of them.

Moving Pitch Points (Pencil / Point Tool)

ActionResult
Click + drag on pointMove point freely
Shift heldSnap pitch to semitone
Drag with Scale Lock enabledSnap to in-scale pitches. Ctrl/Cmd bypasses.
Drag a first or last point with several notes selected (Pencil)The same point moves on every selected note by the same time and pitch; notes without bends take the same length change. Hold Shift while dragging to stretch every note instead, its curve scaled to the new length. Dragging an inner point (point N) moves point N only on the selected notes with the same number of points. A click on a selected note’s last point does not place a new note.

Bezier Handles

ActionResult
Alt + click on segment between two pointsBend the segment into a smooth bezier curve. This is how a slide or glide between two pitches gets its shape.
Alt + drag on segmentShape the curve interactively: drag up or down to change its tension, so the slide moves fast and eases in, or eases out and snaps at the end. Middle-click drag does the same. Double middle-click on the segment resets it to a straight line.
Click on bezier handleSelect and drag an individual handle
Tap on handle (no drag)Reset handle to linear
Alt + click on point → hold + dragCreate a mirrored pair of bezier handles and shape it in one continuous gesture (no need to add the point first, then bend separately). Middle-click does the same.

Handles belong to the selected point, not the note. Selecting a note no longer lights up every handle it owns, which on a dense curve was a wall of knobs where the nearest one stole grabs meant for a point. A gesture that creates handles also selects the point it acted on, so the handles it made are visible and grabbable. Under about 4 px the gesture reads as a tap and resets the handle; over it, it creates.

Handles are drawn as diamonds. Hold a handle still for a moment to break or rejoin its pair, and hold a pitch point, then drag, to pull out a pair of handles. Smooth on the pitch point menu gives the selected points handles from their neighbours; Remove Smoothing takes them off again.

While you drag, a point’s label shows the note and the move in semitones, for example E6 +4st; cents appear only when a point is off the key. User Preferences → DISPLAY → Pitch labels switches between Cents and Semitones, and the LFO and Ramp depth readouts follow it.

Deleting Points

ActionResult
Right-click on a pitch pointDelete it with a tap, or hold the button for the point’s menu. The same rule in every tool. Right-clicking a segment’s endpoint deletes that point alone. Tap and hold can swap: the Points row of Right-Click in User Preferences.
Double-click on existing pointDelete that point
Delete / Backspace (Point Tool, points selected)Delete all selected points

Point Tool Multi-Select

With the Point Tool (P):

ActionResult
Click pointSelect it
Shift + clickAdd/remove from selection
Ctrl/Cmd + ASelect all points on selected notes
Shift + Up/DownMove selected points ±1 semitone
Ctrl/Cmd + Up/DownMove selected points ±1 octave
Alt + Up/DownMove selected points ±10 cents
Ctrl/Cmd + Shift + T, or Adjust Timing... on a point’s menuMove the selected points by ms, ticks, the grid or a note value, or to an exact position, with a live preview. A first or last point moves the note’s start or end. See Adjust Timing.
DeleteDelete the selected points. Undoable.
Two points picked on purposeA transform box with eight handles appears: drag both points, scale them apart or together, or flatten the pair. Click the points in the Point tool or box them with the marquee.
J with points across two notesJoins the two notes through your Join settings.
Ctrl/Cmd + T with points selectedFree Transform on just those points, warping them inside their notes. See Selection & Editing.

The Ctrl marquee selects points outside the Point tool too, and those points own the keyboard the same way: Delete and Shift/Ctrl+Arrow act on them.

Clicking a segment replaces the point selection, it does not add to it. Use Shift to add. Holding a Pitch Point still no longer selects the whole note either, so you can press a point and pause to aim without the next drag hitting everything. Holding a segment for about a quarter second still selects the whole note with its bounding box; that gesture is deliberate and kept.

One Note That Opens Into a Chord

A note that starts as one pitch and ends as three. Producers call it a branch, a fan out, a split into voices, a unison that spreads into a chord. In MIDISketch it is three notes whose first pitch points sit on the same pitch. Each note is its own MPE voice, so each one bends along its own path.

  1. Draw the chord you want to end on: three notes starting at the same beat, one on each target pitch. Draw them one at a time with the Pencil, or drop a whole chord in one click with the Stamp tool (S).
  2. Switch to the Point tool (P). On each upper note, drag the first pitch point down to the root, the pitch where the lowest note begins. A note below the root gets its first point dragged up instead.
  3. Play it. All three start on the root and each curve travels to its own note. Shape how fast they open with Alt + drag on a segment, or add a pitch point partway along a note so it holds the unison for a while before it moves.

To go the other way, three notes that close into one, drag the last pitch points instead. The last point is the note's end, so drag it straight up or down to keep the length.

Two things that sound related but do something else. The Cut (Razor) tool (C) splits a note in time, one note becoming two shorter notes in a row, never into voices. Detuned Unison (U) stacks detuned copies of a note for width, a chorus rather than a chord.

Producer Terms, MIDISketch Names

Producers say slide, glide, scoop, tension. The plugin says pitch point, segment, bezier handle, LFO. Same things. This table maps the words you would use to the gesture that does it.

You would sayIn MIDISketchHow
Pitch bend, bend a note, draw a bend, where pitch bends goPitch points on the noteBends are drawn on the note itself. Double-click the note body (or Alt + click it) to add a pitch point and drag it up or down; hold Shift to snap to semitones. See Pitch Curves.
Slide, glide, portamento, bend between two notes, pitch rideA pitch curve on one note: the note starts on one pitch and its curve travels to the nextDouble-click the note body to add a pitch point, drag it to the pitch you want, then Alt + drag the segment to shape the travel. See Pitch Curves. This is not the Slide lane.
Tension, curve shape, steepness, ease in, ease out, exponential or log curve, how fast the slide movesThe curvature of a segmentAlt + drag (or middle-click drag) on the segment between two pitch points. Drag one way and the slide moves early and eases in, the other way and it eases out and snaps. Double middle-click resets it to straight. For finer control, Alt + click a pitch point to grow bezier handles.
Scoop, fall, dive, rise, doink, pitch drop at the start or endA short pitch curve at one end of the noteAdd a pitch point near the start or the end of the note, drag it up or down, shape the segment with Alt + drag. The Stamp tool saves the shape so you can drop it on other notes.
Branch, fan out, one note that opens into three, unison that spreads into a chord, split into voicesThree notes whose first pitch points share one pitchDraw the chord, then drag each upper note's first pitch point down to the root with the Point tool. See One Note That Opens Into a Chord.
Vibrato, wobble, shake, trill feelAn LFO run on the note or on one segmentSelect the note or segment and press Ctrl/Cmd + L, or use the LFO button under the selection. Depth, speed and shape stay editable. See Vibrato.
Slide lane, MPE Y, CC74, timbre, brightness axisThe Slide expression lanePaint it in the Slide tab of the expression panel under the roll. See Expression Lanes. Only this row is about the lane; every "slide" above is a pitch curve.
Pressure, aftertouch, MPE ZThe Pressure expression laneSame panel, Pressure tab.
Automation, modulation of a synth knobExpression lanes and parameter lanesLearn a synth or effect parameter onto a lane and draw it with the same points and curves. See Plugin Parameters.
Connect, merge, combine or glue notes into one, one continuous noteJoinSelect the notes and press J: they merge into one continuous note whose curve travels through each pitch in turn. Join Settings has a Smart mode for chords and previews the join live, with Apply and Cancel. In the Point tool, J merges the selected points instead. See Selection & Editing.
Keep a point on its pitch while moving it in time, pin a point, a point drifts off pitchArrow-key nudge, or Pitch SnapSelect the point and press Left or Right: it moves one step of the grid on screen (Shift for a whole beat, Ctrl/Cmd for a quarter step) and its pitch does not change. Dragging instead: turn Pitch Snap on from the snapping magnet in the playback bar, and a dragged point lands on whole semitones; Ctrl/Cmd frees one drag. See Selection & Editing.
Audition, scrub, hear only what is under the cursor, preview a chord in place, preview a small partEdit preview, the selection grab, the loop, and from 0.9.9.8 the Alt scrubPress a pitch point and the note plays at that point's pitch. With several notes selected, press one of them and every selected note under the mouse sounds together at that spot. For a stretch in time, drag the loop flags around it and play. From 0.9.9.8: hold Alt (Option on a Mac) and right-click the grid to hear every note at that moment, bends and pitch LFOs included, then drag to scrub through time, as in FL Studio. See Loop Marker.
Snap, grid, quantize, off-gridGrid snapPoints snap to the grid. Alt + double-click adds a point with no horizontal snap.
Chord, stack, voicing, arpStamps and the arpeggiatorSee Chord Stamps and Arpeggiator.

Producer Terms: Setup and Sound

The same idea for output modes, bend range, samples and files: the words you would use, and what MIDISketch calls it.

You would sayIn MIDISketchHow
Legato, mono, one bend for every note, my synth has no MPEPitch Wheel modeEvery note on one channel with one pitch wheel, so a bend on one note moves every note sounding at the same time. See Which Synths Work.
Bring my MIDI in from the DAW, import a MIDI clip, get my Ableton or FL notes into MIDISketchImport a MIDI fileSave the clip as a .mid from the DAW (in Ableton, drag the clip to your desktop), then drag the file onto MIDISketch’s roll: the notes land where you drop them. FILE → Import → Merge MIDI / MPE into the roll... adds a file to what is there, and FILE → Import → MIDI / MPE... replaces it. See FILE Menu. Importing keeps what was drawn: flat parts of a bend stay flat, ramps come back as their corners, plain notes come back without pitch points, tempo changes land on the right bars, and MPE files keep each note’s starting pressure, slide and pan. While you drag a .mid over the roll, its notes show where they will land, bends included.
Bend a sample, pitch a WAV, play my own samples, a one-shot with bendsThe Sampler engine, or a synth that plays samplesLoad the built-in instrument, pick SAMPLER on its engine switch and drop the file on it (WAV, AIFF, FLAC, OGG or MP3): it plays across the keys and every note bends on its own. Any VST3 or AU instrument that plays samples or wavetables, like Serum, Vital or Kontakt, works too in the Synth tab. Voice to MIDI is something else: it turns a recording into notes. See Built-In Engines.
Precision, accuracy, resolution, how many cents, is it precise enough for just intonationPitch precisionNotes and pitch points are stored far finer than a cent. What the synth hears is pitch bend, with steps of 0.59 cents at the ±48 default and 0.15 cents at ±12, so a smaller bend range is finer. MTS-ESP in the synth tunes exactly. See How precise the pitch is.
Microtonal grid, 5edo, 19-TET, 31-EDO, quarter tones, xenharmonic, a different number of notes per octavePitch Division (EDO)The small down-arrow button at the far left of the playback bar → Pitch Division → pick the division, or Custom... for any number of steps from 2 to 128 (5-EDO is Custom... 5). The tuning fork beside it has the same choice. See Pitch Division (EDO).
Bend range, my slide only moves a little, the bend is tinyPitch bend rangeThe synth's range and MIDISketch's have to agree, in MPE or Pitch Wheel mode. 48 is only the MPE default: set either side to the other's value, MIDISketch's under PITCH BEND on the MPE & PITCH tab of MIDI Settings. See MPE & Pitch Bend Setup.
Audio to MIDI, convert a recording into MIDI, transcribe a guitar or a vocal, turn a bass line into notesVoice to MIDI (the MIC button: a mic, anything on a DAW mixer track through the Audio Send, or a file), or the EXTRACT tab of Scan AudioLive or from your DAW: click MIC in the header; with the Audio Send on a mixer track, anything that plays through it (a vocal, a guitar, a sampler) tracks into notes with their pitch curves. For a recording, open INPUT and pick FILE. Or in one click: drop the file on the roll (or FILE → Import → Scan Audio (Spectrogram)...), then Analyze and Accept on the EXTRACT tab, or turn on TRACE and draw over the spectrogram. Both follow one line at a time; chords are not separated yet. See Voice to MIDI and Spectral Analyzer.

Piano Roll · Expression Lanes

In the video: Expression tab (4:00, v0.9.7) In the video: CC automation (2:53)

A resizable expression panel sits below the note grid. It shows per-note automation curves for MPE expression data. To resize it, drag the top edge of its ruler up or down; the cursor turns to an up and down arrow on that line.

LaneControls
VelocityStrike and release velocity per note
PressurePer-note aftertouch (channel pressure)
SlideCC74 slide expression (MPE Y-axis)
PanPer-note pan
CC LanesArbitrary CC automation lanes

Drawing Expression

ActionResult
Left-click + drag on a note's expression areaPaint a value curve
Right-click + dragErase points
Click a pointSelect it. It stays selected with its handles showing; Shift builds a multi-selection.
Right-click a pointDelete it. With several selected, the batch menu opens instead: Delete, Paste value, Add LFO... (2 or more), Simplify (3 or more) and Adjust Timing..., which moves the points by ms, ticks or the grid inside their note.
Alt + click on segmentA straight segment gets a bezier bend; a curved one is straightened, with both of its handles removed
Alt + drag on segmentShape the bend
Alt + click a bezier handleRemove that handle
Several notes selected, click in Pressure, Slide or PanPaints the same point onto all of them, and the drag moves them together. One undo step.
Ctrl/Cmd + CCopy expression points from time selection
Ctrl/Cmd + VPaste expression points (works cross-lane)
Ctrl/Cmd + QSimplify expression points (reduce density)

Bezier handles stop at the lane’s floor and ceiling, so they never leave the panel. Undo and redo keep the selected note, so the editor stays open. The lane stays as you left it when you close and reopen the plugin window in a DAW, and its open state saves with the sketch.

The header keeps SIMP, REC and SNAP pinned at the right (a CC lane adds LOCK; the Velocity tab has REC alone); the lane tabs scroll with the wheel when there are more than fit. Right-click a tab for its colour. Inside an LFO region the base curve draws dashed, so you can see what the wave swings around.

Non-Destructive LFOs

Each expression lane supports non-destructive LFO modulation:

CC Automation Lanes

Arbitrary MIDI CC lanes can be added below the expression panel. Each lane targets a specific CC number and MIDI channel. CC data can be recorded live from controllers when REC is armed.

A lane can also drive a hosted synth or effect parameter instead of a CC number. See Plugin Parameters (Learn).

Overdub behaves like DAW automation. Recording over a stretch of an existing lane replaces what was there rather than layering a second pass on top of it. Takes are simplified on the way in, and dense lanes stay editable rather than going flat past a density threshold.

ActionResult
Add CC Lane (+ button)Create a new CC automation lane with CC#/channel selector
Record CC dataArm REC + play. Incoming CC messages are captured in real-time.
ExportCC lanes are written into MIDI export and drag-out as real controller events. Parameter lanes stay out of the MIDI stream.
Ctrl/Cmd + CCopy expression/CC points from time selection
Ctrl/Cmd + VPaste expression/CC points (works cross-lane)
Ctrl/Cmd + QSimplify expression points (reduce density while preserving shape)

Piano Roll · Selection & Editing

In the video: Chop tool (9:02, v0.9.7) In the video: Detune unison (12:52, v0.9.7) In the video: Join tool (14:03, v0.9.7)

Select Tool (Box Select), E / H

ActionResult
Click + drag on empty areaDraw selection box
Click on noteSelect that single note
Shift + clickAdd/remove from selection
Ctrl/Cmd + click on a note (any tool)Toggle that note in the selection
Ctrl/Cmd + drag (any tool)Note marquee without switching tools
Ctrl/Cmd + Right-drag (any tool)Point marquee: a fresh selection of pitch points, across notes. Ctrl/Cmd + Shift + Right-drag adds to it. The modifier is your Highlight Select binding, on the Modifiers tab of Customize Shortcuts (settings gear), Ctrl on Windows and Cmd on a Mac by default, and the Quick Start shows whatever you set.
Shift + Right-drag a notePull out a smart-linked copy, see below

Moving & Transforming Selected Notes

ActionResult
Drag selected note(s)Move all selected notes
Shift + Up/DownTranspose ±1 semitone. With points or a segment lit, only those move; otherwise the whole note. With nothing selected, Shift + Up/Down and Ctrl/Cmd + Up/Down transpose every note in the roll. With Scale Highlight and scale lock on, Shift + Up/Down steps each note to the next in-scale note, and on an EDO grid it steps one grid degree. Whether the view follows is a preference: Never, Leaves view (the default: it moves only when a note would leave the screen) or Always, under User Preferences > Editing.
Ctrl/Cmd + Shift + Up/DownDuplicate the selected notes a semitone up or down (one degree on an EDO grid) and keep moving the copy with each press within 1.5 seconds. It needs a note selection.
Ctrl/Cmd + Up/DownTranspose ±1 octave, same rule
Left / RightNudge the selection by one step of the grid on screen (Auto gets finer as you zoom in), Shift for a whole beat, Ctrl/Cmd for a quarter of a grid step. With nothing selected, Left / Right pan the view by one beat (Shift: one bar), and Ctrl/Cmd + Left / Right are left to your DAW. Bare Up / Down always scroll the view vertically.
Alt + Up/DownWith pitch points or a segment selected: move them 10 cents.
Ctrl/Cmd + BDuplicate the selection right after itself (FL Studio style). Ctrl/Cmd + Shift + B places the copy before it instead.
Ctrl/Cmd + C / V / XCopy / Paste / Cut. Paste lands at the playhead with no menu in between; Ctrl/Cmd + Shift + V pastes as smart-linked copies.
Drag a handle of the selection boxThe box has 8 handles, at the corners and the edge midpoints, with the Select tool, the Stamp tool or a Pencil selection that shows the box. Dragging one scales the selected notes in time and pitch, and their bends scale with them. With Pitch Snap off, or Ctrl/Cmd held, notes land on exact scaled pitches and move smoothly with the mouse; with Pitch Snap on each note lands on a whole row and keeps its own fine tuning, or steps on the EDO grid. Time follows the Time Snap toggle, and Ctrl/Cmd frees it. A selection one row tall scales only in time. The smallest size is 1/4 beat and 1 semitone.
Drag a pitch point with several notes selectedGroup point drag: drag one note’s first or last pitch point and the same point moves on every selected note; notes without bends take the same length change. Shift stretches each note instead, its curve scaled. Dragging inner point N moves point N on every selected note with the same number of points.
Group drag of points or segmentsPoints or segments selected across several notes move together and snap by the group's shared delta, so a chord keeps its intervals and still lands on pitches. Ctrl/Cmd frees it.
Ctrl/Cmd + D or Ctrl/Cmd + Shift + ADeselect all, including the ruler and lane time selections
NAlign Note-On: shift pitch to match first pitch point

Editing Dialogs (selection required)

KeyDialogDescription
RQuick RampApply pitch ramp to start/end of notes. 5 shape presets + drawable canvas. Ctrl+R (Cmd+R on a Mac) opens the full dialog. While it is open, Ctrl/Cmd + Z and Ctrl/Cmd + Shift + Z step back and forward through the dialog’s own settings.
GStrumApply strum timing to chord. Up/Down/Random directions, Maintain Length toggle. Ctrl+G (Cmd+G on a Mac) opens the full dialog.
KChopSlice notes into 2–256 subdivisions. Speed, Velocity and Gap curves share one tabbed canvas; the rhythm list holds swings, offsets and patterns, while even divisions come from Slices mode. Non-destructive until baked, and Bake keeps the expression curves. Ctrl+K (Cmd+K on a Mac) opens the full dialog.
UUnisonCreate detuned unison voices with drawable depth envelope.
LLFOApply LFO modulation. Ctrl+L (Cmd+L on a Mac) opens the full dialog.
JJoinMerge selected notes into one continuous note. In Point Tool, merges selected points. Ctrl+J (Cmd+J on a Mac) opens Join Settings, which has a Smart mode for chords: each voice joins from the pitch it ended on to the next note, in order and without crossing, with a new voice past a ninth. The dialog previews the join on the roll as you change it: Apply (Enter) keeps it as one undo step, Cancel (Esc) puts the notes back. Randomize, Min and Max are remembered, the Seed button rerolls the transitions, and Smart or Plain saves with the project.
TTuneRepeat the last Tune settings on the selection: just intonation, EDO, historical or Scala tunings against a root. The full dialog is Tune Points in the grid dropdown, or Tune in the right-click menu.
QQuantizeRepeat the last quantize on the selection. Shift+Q opens the dialog.
Shift+GGrooveSwing, accent and feel for the whole roll. No selection needed.
Ctrl+T / Cmd+TFree TransformA distort box on the selection, see below. The shortcut can be turned off in User Preferences, which hands Ctrl/Cmd+T to the Tune dialog.
Ctrl+Shift+T / Cmd+Shift+TAdjust TimingMoves the selected notes, or the selected pitch or expression points. See Adjust Timing below.

All editing dialogs display "Quick Apply: [key]  Settings: Ctrl+[key]" next to the title (Cmd+[key] on a Mac). These hints update dynamically when shortcuts are rebound. While a dialog that previews its result on the roll is open, Ctrl/Cmd + Z doesn’t undo your project; the status line says Undo is paused while this window is open: Cancel to revert.

Adjust Timing (Ctrl/Cmd + Shift + T)

Moves the selected notes, or the selected pitch or expression points, by an exact amount.

Free Transform (Ctrl/Cmd + T)

Box a selection and warp it. The box runs through the lowest and highest pitch you can hear, bends included, so a warp anchors to the sound. Everything previews live, and Enter applies it as one undo step; Esc cancels.

The toolbar above the box has MOVE POINTS / REFIT, the two SNAP padlocks, APPLY (Enter) and CANCEL (Esc). Tab switches MOVE POINTS and REFIT, pressing Ctrl/Cmd + T again applies, and Ctrl/Cmd + Y or Ctrl/Cmd + Shift + Z redoes a mesh step. Space still plays, a middle-drag away from a node pans, and Alt + click on a border line adds one slice across it. Other keys are ignored while the box is up. The shortcut is the Free Transform (Ctrl+T) toggle under User Preferences > Editing (Free Transform (Cmd+T) on a Mac), on by default.

ActionResult
Drag a cornerCorner-pin the selection; the curves warp with it
Drag an edge or the insideScale or move
Drag just outside a cornerRotate. Shift steps by 15°.
Shift + drag a nodeMoves its mirror too; the direction you start in picks the axis
Alt + click inside the boxPlace a crosshair slice. Shift snaps it to the grid.
Right-click a slice line or crossingRemove that slice, or both at a crossing. Delete after grabbing a node does the same.
Alt or middle-drag a nodePull bezier handles, so the edges curve
SNAP (time and pitch)Snapping per axis, off by default; Ctrl inverts it while dragging
Ctrl/Cmd + Z inside the boxUndo one gesture without leaving the transform

MOVE POINTS warps the existing pitch points; REFIT resamples the curve through the warp with the fewest points that match. Chops and LFOs ride along. It works on a point selection too, warping only those points inside their notes. The ruler stays clickable while the box is up.

Quick Detune

Pull the top or bottom handle of a single note’s selection box to fan the note into detuned unison voices. The pull snaps to half-semitone steps; hold Ctrl/Cmd to free it to any cent value. The wheel or Up/Down sets the voice count, from 2 to 9, while you pull. It only starts on a single selected note whose curve spans one row. On release a depth rail above the group shapes the spread over time. Enter bakes it, Esc restores the note.

Simplify (Ctrl/Cmd + Q)

The pitch Simplify card runs the same pipeline as recorded takes: holds stay flat, turning points survive, glides collapse to a fitted curve. Set the strength in cents, Musical or Geometric, curve fit, a pitch quantize (OFF, 1/4 or 1/2 semitone, SEMI or WHOLE tone; with an EDO grid on, OFF, 1 STEP or 2 STEPS of the grid, landing on the grid’s own pitches), on every point or LEVELS ONLY, time snap, or one of the lean / balanced / detail presets. The card shows the point count before and after and how far the result strays, live. Advanced settings fold away under ADVANCED.

Flip & Transform

ActionResult
Right-click 2 or more selected notes → Flip Horizontal (Reverse)Mirror the selection in time (retrograde)
Right-click 2 or more selected notes → Flip VerticalMirror the selection in pitch (inversion)
Right-click menu → Free Transform... (Ctrl+T)Corner-pin the selection with a distort box; the curves warp with it
Right-click 2 or more selected notes → Time-Stretch (BPM match)...Re-time a selection recorded at another tempo: enter its source BPM and it lands on this project's grid
Right-click → Adjust Timing... (Ctrl/Cmd+Shift+T)Move notes by ms, ticks or grid steps, or to an exact position (see Adjust Timing)
Right-click → Remove Pitch PointsFlattens the note, or every selected note, at its own pitch: pitch points and pitch LFOs go, pressure / slide / pan stay. One undo step.
Right-click 2 or more selected notes → Delete LFOsRemoves the pitch and expression LFOs from every selected note at once; the points they sat between stay.
Right-click → Polish TakeThe recording’s final cleanup, on one note or every selected note at once (see Record Settings)

Time Selection

ActionResult
Drag in the ruler with the Select tool, or right-drag (or double-click, then drag) with the Pencil or Point toolCreate a time selection range. When you let go, the notes it touches are selected and the playhead marker moves to its start.
Right-drag from a loop flagAlso creates a time selection
Click in headerMove playhead marker
The small x on the red selectionClears the time selection in one click. The selection no longer loops playback on its own, see Loop Marker.
The arrows on the red selection’s edgesDrag one to lengthen or shorten the selection from that side; the other edge stays put. Works with any tool.

Repeat a Span and Duplicate

While the selection box shows, a duplicate button sits to its right. Click it for one copy right after the selection, or drag it right for more. Tabs above the box set the span that repeats, so you can leave a gap or an overlap. One undo takes all the copies back. With Time Snap on, the span rounds out to the grid lines around the selection (start down, end up), so the copies stay on the grid even when the last note ends just short of a line. Once you drag a tab, the span is yours and stays as you set it. To copy before the selection instead, drag the button left or press Cmd/Ctrl+Shift+B.

Copies made by paste, duplicate, Shift-drag or Ctrl+B are independent notes. Only the Smart-Linked commands link, and a link shares the shape but not velocity, key or colour.

Stacked Notes

A note hidden under another is hatched, and a short note resting on a longer one shows a groove. A click picks the note drawn on top. Right-click offers Select note underneath and Remove duplicate notes.

Over a note’s edge the cursor is a plain arrow; where two notes touch, the side it will grab lights up. Cmd/Ctrl+D or Cmd/Ctrl+Shift+A deselects everything.

Smart-Linked Copies

A smart-linked copy is a clone that stays tied to its source. A link shares only the shape: length, pitch curve, pressure / slide / pan curves, pitch and expression LFOs, and chop. Each copy keeps its own start, key, fine tuning, velocity, colour, opacity, ghost / solo, channel and thickness. Edit the shape of any member and the rest catch up when the gesture ends.

Playback

In the video: Auto and Trigger modes (7:48)

MIDISketch supports local playback (independent of DAW) and DAW-synced playback.

ActionResult
SpacePlay or stop, from the time selection’s start when one is active, else from the playhead marker. In a DAW with Space set to DAW, the key goes to the DAW instead, on Windows and Mac. With PLUGIN while the DAW plays, the first press stops the DAW.
Space (Perform tool / REC armed)With the Perform tool, Space always counts in one bar first. With REC armed it counts in only while COUNT-IN is on in Recording Settings (on by default); otherwise recording starts at once. Space again cancels the count-in.
EscapeCloses an open dialog or modal, cancels a Stamp build, or leaves standalone fullscreen. When none of those applies, it is MIDI Panic: it kills all stuck notes on all channels.

The playback mode sits in the bar as three segments side by side: AUTO (follows the DAW transport), TRIGGER (cues fire from MIDI notes, from a keyboard or from clips and patterns in the DAW, see Trigger Mode) and OFF (no MIDI out; the choice is remembered). A cog sits after OFF. In AUTO it opens PLAYBACK SETTINGS: Start at bar (fractions work: 1.25, 1.5, 1.75), Loop count (1 plays once, 2 repeats once, 0 loops forever) and APPLY / CANCEL. Whether notes you draw or edit during playback sound is set in User Preferences > SOUND > Previews > During playback: Hear edits (the default) or Silent. In TRIGGER the same cog opens MIDI Trigger Setup. The Space: PLUGIN / DAW pill beside it is a toggle for what the spacebar drives: the in-plugin preview, or the DAW transport, which depends on the host. With PLUGIN and your DAW already playing, Space stops the DAW first (a message says so) and the next Space plays MIDISketch; in TRIGGER, Space plays MIDISketch over the running DAW instead. With DAW, Space starts and stops the DAW on Windows and on a Mac, where the DAW’s own count-in or pre-roll applies instead of MIDISketch’s. It isn’t shown in the standalone.

Playback offset. In MIDI Settings → MIDI OUT → TIMING, it sends the sketch’s playback early (−) or late (+) by up to 250 ms, for gear that sounds late (for example −11 ms).

While playing, the piano keys light the notes that sound and follow each note’s bend, gliding from key to key.

Metronome

The click follows the time signature: it counts the notated beat and accents the downbeat in any meter, and the record count-in is one bar of clicks at the same rate.

Built-in click track with bar/beat distinction. Toggle it with the metronome button in the header’s transport pill; the button pulses on the beat. Right-click the button for the METRONOME popup: CLICK / TONE / MIDI, a volume slider (double-click for 100%), and for MIDI the Note and Ch steppers (default note 69, A4, on channel 16, played through your synth). Beat 1 plays a fifth higher and louder. The default sound is CLICK, or MIDI in the MIDI FX build. The sound (Click, Tone or MIDI note) and the volume are also under User Preferences > SOUND > Metronome. The volume saves with the project.

MIDI Recording

ActionResult
REC button in the transport pillA click arms or disarms recording. The next Space triggers the count-in (if COUNT-IN is on) and the recording.
Play MIDI keyboard / controllerNotes are captured in real-time with MPE expression
QWERTY keyboardPlay notes via the built-in Computer Keyboard, laid out as two piano octaves (Z and Q are both C, an octave apart), see Computer Keyboard MIDI. - / = shift octave.

Record Settings

A left-click on REC only arms or disarms. The Recording modal opens from right-click REC → Recording Settings..., a right-click on the in-roll REC ARMED chip, or the settings gear → Recording Settings.... It has two columns: on the left RECORD EXPRESSION, PITCH BEND RANGE and CAPTURE; on the right SIMPLIFY TAKES, LFO CAPTURE, Preserve fine tuning, Record timing offset, COUNT-IN and Record raw and simplified.

Recording is transport-driven. There is one way in: arm, then roll. Free-running record (capturing with the transport stopped) has been removed, because it was a second lifecycle with its own way of leaving a note open. A note still held when the transport stops is now closed properly rather than being left to run.

Live Recording Visualization

Notes appear and grow in real-time during recording. Both standard MIDI and MPE recording show:

MPE Expression Fidelity

When recording with MPE controllers (Seaboard, ERAE Touch, Osmose, Push 3), MIDISketch captures pressure, slide and pan alongside pitch, at up to ~4x the usual sample density, and simplifies the take afterwards. How to connect the controller, match its bend range and choose what gets captured is in Recording an MPE Controller.

MIDI Triggers

Up to 16 cues, with up to 8 sounding at once, and MIDI Learn. Fire them from a keyboard or controller, or from notes in your DAW's clips and patterns: the full walkthrough is in Trigger Mode.

Silencing MIDISketch

Two switches, both in the header. The speaker just left of Play mutes MIDISketch’s sound, whether it comes from the built-in synth, the Sampler, the SF Loader or a synth loaded inside it, while its MIDI keeps going to anything else it drives. Setting the playback mode to OFF stops it sending notes at all; AUTO or TRIGGER brings them back, and the mode is remembered. With OFF, Space doesn’t start playback and shows Output is disabled, with Click AUTO or TRIGGER to turn it back on under it. In FL Studio the Channel Rack’s mute light does neither, because FL keeps running the plugin and only stops the pattern’s notes: see Muting MIDISketch in FL Studio.

Hear What Is Under the Cursor

Hold Alt and right-click the grid, then drag to scrub: the notes under the cursor play, bends included, and stop when you let go. On a Mac use Option + right-click (a two-finger click) or Option + Ctrl + click, then drag. The cursor turns into a speaker, the keys light as the notes sound, and the glow follows a bent note’s curve. With the Stamp tool active, the stamp’s chord sounds too.

Playlist · Arranging Inside MIDISketch

Early work in progress. The Playlist is new and still being built. It arranges a song from patterns today, and lots of updates are on the way.

The Playlist is a timeline above the roll where you arrange a whole song. Build each section as a pattern, drop patterns onto the timeline as clips, and play the arrangement instead of one loop. Open it with the Playlist button, a clip-blocks icon just left of the mixer button in the header. It shares the roll’s time axis, so the two never drift apart.

The song drives playback only when the Playlist is open, the Playlist’s ruler was the last ruler you used, and the arrangement is more than one plain full-length clip. Dragging the roll’s playhead marker hands playback back to the roll (the open pattern only); clicking the Playlist ruler hands it back to the song.

While the timeline has no clips, or just one clip that plays like the roll (unmuted, not a trigger clip, and not trimmed from the left), MIDISketch plays the roll exactly as it always has. That clip’s length isn’t checked, so trimming its right edge changes nothing: the whole roll still plays. The arrangement takes over once you place more clips or move that one.

Patterns and Clips

ActionResult
+ in the pattern listNew Pattern (1 bar long), or New Trigger Pattern (a 4-beat pattern named Triggers) for a clip that fires from a MIDI note. Copies are named “<name> copy”.
Click a pattern in the listOpens it in the roll straight away, so you edit that section
Drag a pattern onto the timelinePlaces a clip of it, landing on a whole beat
Drag a clipMove it. It snaps to the beat; hold Ctrl/Cmd while dragging to place it freely.
Drag a clip’s edgesTrim it. The right edge stops at the end of the pattern (from 0.9.9.8, at the last bar with notes) and the left edge at its start, so a clip is never longer than its pattern. A note the new start cuts into still plays from the cut, and a trimmed clip releases where it ends. Edge trims snap to the beat (Ctrl/Cmd frees them), and the shortest clip is 1/4 beat.
Double-click a clipOpens its pattern in the roll, with the bar numbers counting song bars
Shift + drag a clipDuplicate it: the copy moves, the original stays
Right-click a clipOpen in Roll, Duplicate (the copy lands right after it), Make Unique (its own copy of the pattern, offered when another clip uses the same pattern), Mute (Unmute on a muted clip), Rename... and Delete
Right-click a pattern in the listOpen in Roll, Duplicate, Rename... and Delete. Delete works once no clip uses the pattern and it is not open in the roll; the pattern holding the sketch’s own notes stays.
Double-click a pattern nameRename it. Every clip still carrying its name follows; a clip you named yourself keeps its own.
Red dot on a pattern rowArms it for recording, without switching the roll
Click or drag in the Playlist rulerMove the transport, so you can start from anywhere in the song. It seeks to whole beats unless Ctrl/Cmd is held. The Playlist ruler and clip lengths are always in 4/4.

Clip colour says what a clip does. A pattern clip wears the theme accent; trigger clips and recorded clips use the theme’s second accent (blue only on some themes), and recorded clips get a [T] prefix on their name. A clip’s own colour overrides these, and muted clips are desaturated. Each clip shows a small preview of its notes with their bends.

Pattern Length

Every pattern has a fixed length, set when it is made: Pattern 1 is 16 beats (4 bars of 4/4) and a pattern from + → New Pattern is 4 beats (1 bar). Duplicate and Make Unique keep the length of the pattern they copy. The length cannot be changed yet in this version.

Since 0.9.9.8: a clip runs as far as its pattern’s notes go. Write bars 5 to 8 into a 4-bar pattern and its clip drops onto the timeline 8 bars long, stretches to bar 8 and plays them all. A note that only hangs over the pattern’s end does not lengthen the clip.

For a section longer than its pattern, split it across patterns and place them back to back, for example bars 1 to 4 in one pattern and bars 5 to 8 in the next. To play a section again, place its pattern again: Shift + drag a clip, or right-click it → Duplicate. Copies stay linked to one pattern, so an edit shows up in every copy; Make Unique gives one clip its own.

Navigation

The Playlist navigates like the roll, only while the pointer is over it: Ctrl/Cmd + wheel zooms time around the beat under the pointer, a trackpad pinch zooms around the pointer, the wheel or Shift + wheel scrolls, and a middle-drag pans. The pattern list shows about six patterns at 100% scale and does not scroll yet, so patterns past that can’t be reached from the list.

In a DAW

The Playlist follows the host: it reads the song clock, chases into a clip that is already playing when you start mid-song, and releases cleanly on stop. Trigger clips in the Playlist work with Trigger Mode the same way a cue does.

The whole arrangement, patterns with their notes and CC lanes, the clips and their names, saves with the sketch. Autosave watches every pattern. Audio export and the Song range of MIDI export use the whole song only while the arrangement is driving playback (see above); otherwise they export the sketch’s own pattern. Sketches from earlier versions open unchanged.

Save Points (A / B / C)

Save points keep alternative versions of a pattern, so you can try an idea and compare it with the last one without losing either. Each pattern holds up to eight. They live in the STATES card: the clock button at the bottom right of the roll opens and closes it.

ActionResult
+ LOG (in the STATES card’s title row)Saves the live notes and CC lanes as a new state, A, B, C and on, and makes it current. Each state carries a thumbnail of its notes.
Click a stateSwitch to it. While the roll plays the switch waits for the next loop and rides in at the seam; stopped, it happens at once.
Double-click a stateRename it
Right-click a stateSwitch now, Rename, Keep this one (drop the others) or Delete

Edits belong to the state that is lit and are stored into it when you switch away. A switch with nothing lit logs your live notes first, so no edit is ever lost. Switching, renaming, keeping and deleting are each one undo step, and undo cancels a switch that is still waiting for the loop. Logging sits outside the undo history, so undo can never remove a save point you made on purpose.

Save points are refused, with the reason on screen, while Free Transform or the LFO dialog is open, while recording, and while another instance’s MIDI is swapped in through Link (States are paused / Switch back from the Link edit first - states are per instance). With all eight used, + LOG greys out and a log attempt shows States are full / 8 per pattern - delete one first. While the Playlist drives playback a switch is immediate. States save with the sketch; an older build opens the sketch and plays the state you last heard.

Switching states from your DAW (Automatable State)

MIDISketch has a DAW parameter called State. Automate it and your DAW switches states mid-song. Its value picks a row by the number on the left of the STATES card: Off leaves switching to you, and 1 to 8 pick the states. The parameter moves in steps, so the automation never sweeps through the states in between.

Arranging Sketches from Your DAW (Trigger Mode)

MIDISketch has its own Playlist for arranging inside the plugin, but you do not need it to arrange a sketch. In Trigger mode a MIDI note from the DAW plays the sketch, so an Ableton clip, an FL Studio pattern, a Logic region or a REAPER item is the thing you arrange, and your session view, playlist or timeline does the rest. Play the same notes from a keyboard and the sketch is a live instrument.

The whole thing, for one idea

  1. Click TRIGGER in the playback bar. The mode sits there as three segments side by side, AUTO, TRIGGER and OFF.
  2. Put any MIDI note in a clip or pattern on the MIDISketch track, as long as you want the sketch to play.

That is it. When the DAW reaches the note the sketch plays from the start, loops for as long as the note is held, and stops when the note ends. Out of the box any note does this, so there is nothing to map.

Several sections, each on its own note

For more than one idea, click the cog after OFF, at the end of AUTO | TRIGGER | OFF (in TRIGGER mode it opens the trigger setup; in AUTO it opens PLAYBACK SETTINGS), to open MIDI Trigger Setup. Popped out, its window is MIDI Triggers - MIDISketch. Give each section of the roll a cue: a name (double-click it to open Rename Trigger), a trigger note in the KEY field, and a start and end beat. To learn a note, right-click the KEY field, or click it and choose LEARN (play a key): it reads LISTENING... and the row WAITING until you play, then Learned. Each cue’s colour is assigned automatically and shows on its enable dot and in the ruler. The selected cue shows as a coloured band in the ruler, drag its edges to set the region, and every cue leaves a diamond marker there. Then write each cue's note into its own clip or pattern, bars 1 to 8 on one note and 9 to 16 on another, and the DAW arranges them. Note names follow the FL Studio convention, where MIDI note 60 is C5, the same as the keyboard on the roll.

A quicker way for one section: drag a red time selection over it, right-click the ruler and choose Make MIDI trigger from the selection. The item names the key, the next free one from C4 up. The cue is added on that key, and if you were in AUTO or OFF, playback switches to TRIGGER; a message says how to switch back. With all 16 cues in use the item reads Make MIDI trigger (all 16 in use) and is greyed.

How the cues behave

Several sketches at once

Regions on one roll with a cue each is the quickest way. For ideas that need their own synth or scale, load one MIDISketch per track and give each its own trigger notes; every instance keeps its own cues. The other route is the DRAG MIDI button at the bottom right of the roll, or FILE → Export... and its Drag to your DAW zone: export a section as MIDI and drop it straight into the DAW's clip slots or playlist, where it plays without MIDISketch at all. Inside MIDISketch, the Playlist holds sections as patterns, and the Stamp tool is for chords.

Tie At Loop, a chip beside Loop While Held in Trigger Setup, sustains a note across the loop seam when the pass starts on the same note number that is still sounding, instead of retriggering it. It only acts while Loop While Held is also on. A pad held across the whole loop never retriggers while the key is down. Trigger mode only; a loop-marker wrap in AUTO still retriggers.

The Playlist is the other way to arrange: patterns and clips on a timeline inside MIDISketch, including trigger clips that fire a pattern from a note. Trigger mode stays the way to play a sketch live.

In Poly MIDI Trigger, lane automation follows the cue being played.

Recording an MPE Controller

A ROLI Seaboard, Osmose, ERAE Touch, Push 3, LinnStrument or any other MPE controller can be recorded straight into the roll, with every bend, pressure and slide movement landing on the note as editable points. There are two ways to get its MIDI into MIDISketch, and which one you need depends on your DAW.

An ordinary MIDI keyboard, or a controller with its MPE mode off, goes in the same way and records the notes with their velocity. The bends and expression are then drawn onto the notes.

Way one: through the DAW

The controller is set up as an input in the DAW and the DAW routes it to the track MIDISketch sits on. This is the normal route in Ableton Live, Bitwig, Logic Pro and REAPER, which pass per-note MPE through to a plugin. The top of the Recording modal then reads DAW MIDI: on (keys / piano roll pass through).

Way two: directly, for FL Studio and any DAW without MPE pass-through

FL Studio flattens MPE before it reaches a plugin, and some other hosts do the same, so a controller routed through them arrives with its expression stripped. The fix is to let MIDISketch open the controller itself:

  1. Open the settings gear → MIDI Settings... and its MIDI IN tab. MIDI Settings has three tabs, MPE & PITCH, MIDI IN and MIDI OUT, and reopens on the last one you used. The Recording modal’s MIDI Settings chip opens MIDI IN directly.
  2. Under MIDI INPUT, click the row for your controller to enable it. Each row shows a lamp and its state: receiving while notes arrive, Ns since last note, connected, idle when the device is alive but untouched, on - nothing yet, off, or in use elsewhere when another program holds the port. The lamp is lit in the accent colour when on, grey when off and red when it failed, and it pulses while receiving. Controllers that expose several ports (an ERAE 2 does) need every port switched on.
  3. If the DAW is also feeding the same controller into MIDISketch, turn off DAW input (host MIDI) in the HOST section of the same tab (it then reads Muted until reopen - notes from the DAW are ignored). Otherwise every note arrives twice on different MPE channels and each becomes two half-voices with separate bend. This lasts for the session only: it is back on every time MIDISketch opens.
  4. Play something. The controller’s row reads receiving and its lamp pulses. The line under the list only appears when no port is enabled: No ports enabled - host MIDI only.

This works in every format, plugin and standalone. Hot-plugged devices appear in the list within a few seconds. In the standalone the same list is the only way in, and there is no host to ignore, so that toggle is hidden. On its first run the standalone switches on every controller it finds and says so (MIDI input enabled: <name> or N MIDI inputs enabled); the plugins enable nothing on their own. Turning ports off afterwards keeps them off.

Match the bend range

The controller's pitch bend range and the PITCH BEND RANGE in the Recording modal have to agree, or every recorded bend lands at the wrong size. It offers Auto (N), 24st, 48st and 96st. The default is Auto, which follows the MPE bend range in MIDI Settings (48 unless you changed it), so it reads Auto (48); the hint says Match your controller - Seaboard, Osmose and Push 3 use 48st. If your controller is set to another range, either change it on the controller or pick the same value in the modal.

Choose what the take captures

A left-click on REC arms or disarms. The Recording modal is under right-click REC → Recording Settings..., a right-click on the REC ARMED chip in the roll, or the gear → Recording Settings.... At the top, a green dot lights when MIDI arrived in the last two seconds, and the source is named: in a plugin DAW MIDI: on (keys / piano roll pass through) or DAW MIDI: ignored, then Receiving MIDI, Waiting for MIDI or Also direct: <devices>; in the standalone Inputs: <devices> or No MIDI inputs enabled. A MIDI Settings chip opens the MIDI IN tab. Below that the modal has two columns.

Left column:

Right column:

Done closes the modal.

Then record

  1. Press REC to arm. An in-roll REC ARMED chip appears, with an Armed for recording panel listing Notes, the per-note dimensions (Pitch bend, Pressure, Slide (CC74), Pan (CC10)), CC LANES, and ADD + ARM A LANE (Mod Wheel, Pitch Bend, Aftertouch, Expression, Breath, Sustain). Pitch bend can be switched off here, unlike in the modal.
  2. Press Space. With COUNT-IN on (the default), one bar of count-in clicks plays, then recording starts with the transport.
  3. Play. Notes appear and grow in real time with their pitch, pressure and slide curves.
  4. Each note starts at the pressure, slide and pan your controller sent just before it (within 100 ms of the note-on), instead of jumping in from a default value.
  5. Stop the transport. Any note still held is closed cleanly. Escape is MIDI panic if something sticks.

If nothing arrives

Loop Marker

There is one loop, between a start flag and an end flag. The flags hang just below the ruler, so the bar numbers stay readable. Playback before the start runs once as a lead-in, then the region loops. Loop settings save with the sketch and survive closing the plugin window, and the loop works in Trigger mode too.

ActionResult
Click the waiting end flagOn a fresh sketch the end flag waits beside bar 1. A click makes a loop to the last bar (4 bars on an empty roll); a drag sets the end where you drop it.
Click the end flagTurn the loop off or back on. A left-click on the start flag starts a drag instead, and a right-click on either flag also toggles the loop (no menu). With the loop off, the start flag is hidden and only the end flag shows, dimmed; the start flag can only be dragged while the loop is on.
Drag the start or end flagMove where the loop begins or ends. Bar 1 is the default start.
Loop button (a loop glyph in the transport pill, right of the metronome, lit in the accent colour while the loop is on)Makes a loop from nothing, toggles an existing one, or commits a waiting selection. Its tooltip says what the next click will do, and an amber dot means a selection is waiting.
Red time selectionDoes not loop by itself. Outlined amber flags show where the loop would go until LOOP or the ruler’s right-click menu commits it.
Right-click the rulerThe loop commands: Set loop markers to the selection (x - y b) (only with a selection), Set loop markers on bar N, Loop from bar N to the end, Enable loop / Disable loop, and Clear loop markers (back to the waiting flag). With a selection, it also has Make MIDI trigger from the selection (see Trigger Mode).
Right-drag from a flagMake a time selection instead
In a DAW with its transport playingThe DAW’s own loop is in charge. The flags stay as they are; a grey HOST label appears in the ruler right of the end flag (once a loop exists). The loop button greys, hides its amber dot, and its tooltip becomes Loop: your DAW's loop is in charge while it plays.
Playback Start Line (User Preferences > Display > Playback, off by default)A dashed line marking where this playback began, the spot Space returns to. A second option, Stopped Playhead Line (also off), marks where playback stopped (in a DAW, where its cursor sits while stopped).
View Before Bar 1 (User Preferences > Editing)Lets the view scroll a little before the song starts so bar 1 can sit mid-screen. On for new installs. Manual panning only.
FILE → New WorkspaceResets the loop to the fresh state: no loop, the end flag waiting beside bar 1.

AI and OTONIC

MIDISketch uses no AI. No model runs inside the app, and nothing you draw, play, record or scan is sent to one. Pitch detection, the audio extractors and Voice to MIDI are signal processing on your machine.

OTONIC is the MIDISketch assistant on this website: an AI that has read this documentation and the setup guides, so you can ask it how to do things in MIDISketch. It lives at eliotonic.com/otonic and in the Ask box at the top of this page, not in the app, and the app sends it nothing.

Keyboard Shortcuts · Full Reference

In the video: Customize shortcuts (6:40, v0.9.7)

Every default key, with the Windows and Mac keys side by side. On a Mac, Ctrl in a Windows shortcut is Cmd and Alt is Option.

Customizing Shortcuts

Open the shortcut editor from ? → CUSTOMIZE SHORTCUTS, the settings gear → Customize Shortcuts, or User Preferences > INPUT → EDIT KEYS. It has two tabs, Keys and Modifiers.

The Modifiers tab sets Highlight Select (default Ctrl, Cmd on a Mac: “Click+drag to box-select notes”) and Add Pitch Points (default Alt, Option on a Mac: “Click on note to place pitch point”). Clicking a key badge cycles Ctrl (Cmd), Alt (Option), Shift and, on a Mac, the physical Ctrl key. If both use the same modifier the tab shows Conflicts with ... and Done is blocked.

Tools

ActionWindowsMac
Pencil (Draw) toolV or MV or M
Point toolPP
Select (Highlight) toolE or HE or H
Cut (Razor) toolCC
Brush toolBB
Stamp toolSS

The Perform tool has no default key; it is on the toolbar, and you can give it one in the shortcut editor.

Editing

ActionWindowsMac
Join the selected notes (2+); in the Point tool with 2+ points, merge themJJ
Join settingsCtrl+JCmd+J
Quick LFO (last settings; the dialog if there are none yet)LL
LFO dialogCtrl+LCmd+L
Quick Ramp (last or default settings)RR
Ramp dialogCtrl+RCmd+R
Quick Strum (the dialog if there are no settings yet)GG
Strum dialogCtrl+GCmd+G
Quick Chop (the dialog if there are no settings yet)KK
Chop dialogCtrl+KCmd+K
Detuned Unison dialogUU
Quick Tune (last settings; the dialog if there are none yet)TT
Free Transform (with its preference on, the default); otherwise the Tune dialogCtrl+TCmd+T
Equation to MIDI window (rebindable as Equation; also FILE → Equation to MIDI...)YY
Hold to erase: hold, then click a note or drag across notes (does nothing while Computer Keyboard MIDI is on)XX
Align Note-On (fixed)NN
Repeat the last quantize, or apply the open Quantize dialog (fixed)QQ
Quantize dialog (needs a selection)Shift+QShift+Q
Groove dialogShift+GShift+G
Adjust Timing (needs a selection; with points lit it moves the points)Ctrl+Shift+TCmd+Shift+T
Repeat the last Adjust Timing (no default key; set one in the shortcut editor)nonenone
Show / hide pitch pointsShift+PShift+P
Simplify points (on a CC lane with no note selected: the lane)Ctrl+QCmd+Q
Delete the selected notes, points or lane pointsDelete or BackspaceDelete or Backspace

View

ActionWindowsMac
Zoom to fit (the selection, or all notes)ZZ
Follow: Off / PlayheadFF
Open another Visualizer (bound to the selected note when one is selected)OO
Close all VisualizersShift+OShift+O
Reveal mode (in the Perform tool, W cycles the wheel axis)WW
Compare the top two visible scan layers``
Help overlay/ or ?/ or ?

Playback

ActionWindowsMac
Play / Stop. Counts in one bar with REC armed and COUNT-IN on, or in the Perform tool (Space again cancels the count-in)SpaceSpace
MIDI Panic, once no dialog, modal or Stamp build is open to close firstEscEsc
Performance overlay; while it shows, C copies a performance reportF10F10
Leave / toggle fullscreen (standalone)Esc / F11Esc / F11

Undo, Clipboard and Selection

ActionWindowsMac
Undo (100 steps)Ctrl+ZCmd+Z
RedoCtrl+Shift+Z or Ctrl+YCmd+Shift+Z or Cmd+Y
Select all notes (Point tool: all points)Ctrl+ACmd+A
Deselect all, including the ruler and lane time selectionsCtrl+D or Ctrl+Shift+ACmd+D or Cmd+Shift+A
Copy notes (lane points when a lane time selection is active)Ctrl+CCmd+C
Cut notesCtrl+XCmd+X
Paste at the playhead (lane points into the active lane)Ctrl+VCmd+V
Paste as smart-linked copiesCtrl+Shift+VCmd+Shift+V
Save the sketch (Save As the first time)Ctrl+SCmd+S
Duplicate the selection after itCtrl+BCmd+B
Duplicate the selection before it (refused with “No room before the song start for a copy” if it would start before beat 0)Ctrl+Shift+BCmd+Shift+B

Moving and Transposing

ActionWindowsMac
Nudge the selection one grid step (Shift: 1 beat); with nothing selected, pan the view 1 beat (Shift: 1 bar)Left / RightLeft / Right
Nudge the selection a quarter grid stepCtrl+Left / Ctrl+RightCmd+Left / Cmd+Right
Move selected pitch points or a segment 10 centsAlt+Up / Alt+DownOption+Up / Option+Down
Scroll the view verticallyUp / DownUp / Down
Transpose ±1 semitone: lit points first; nothing selected: every note; with scale lock: the next in-scale note; on an EDO grid: one degreeShift+Up / Shift+DownShift+Up / Shift+Down
Transpose ±1 octave (lit points first; nothing selected: every note)Ctrl+Up / Ctrl+DownCmd+Up / Cmd+Down
Duplicate a semitone away (one degree on an EDO grid); keep pressing to move the copyCtrl+Shift+Up / Ctrl+Shift+DownCmd+Shift+Up / Cmd+Shift+Down

Alt+Left / Right does nothing in the roll. With nothing selected, Ctrl/Cmd+Left / Right is left to the host.

Stamp Tool

ActionWindowsMac
Confirm the chord build (the same as Add chord)EnterReturn
Cancel the chord buildEscEsc
Arm the chord preview and play (with CHORD PREVIEW on; with it off, Space just plays the song)SpaceSpace
Hold to audition the stamp, with its bends, LFOs and arp steps, looping until you let go (the default key; pick another in the Chords tab)Shift+SpaceShift+Space

Perform Tool

ActionWindowsMac
Cycle the wheel axis: None / Pressure / Slide / PanWW

Computer Keyboard MIDI

Only while Computer Keyboard MIDI is on: the letter rows play notes, and - / = (or +) shift the octave, on Windows and Mac. The rows follow the QWERTY, AZERTY or QWERTZ layout you pick; see Computer Keyboard MIDI.

Keys Inside a Mode

WhereActionWindowsMac
Equation windowPlace the notesCtrl+EnterCmd+Return
Equation windowCancelEscEsc
Free TransformApplyEnter or Ctrl+TReturn or Cmd+T
Free TransformCancelEscEsc
Free TransformSwitch MOVE POINTS / REFITTabTab
Free TransformMesh undo / redoCtrl+Z / Ctrl+Y or Ctrl+Shift+ZCmd+Z / Cmd+Y or Cmd+Shift+Z
Free TransformRemove the slices through the last grabbed nodeDelete or BackspaceDelete or Backspace
Adjust TimingApply / cancelEnter / EscReturn / Esc
Adjust TimingStep the valueUp / DownUp / Down
Ramp windowStep back / forward through its own settingsCtrl+Z / Ctrl+Shift+Z or Ctrl+YCmd+Z / Cmd+Shift+Z or Cmd+Y
Other windows that preview into the notes (LFO, Strum, Chop, Arpeggiate, Detuned Unison, Quantize, Groove, Tune, Simplify, Adjust Timing)Undo / redo pause until you Apply or CancelCtrl+ZCmd+Z
Quick DetuneApply / cancelEnter / EscReturn / Esc
Quick DetuneVoices +1 / -1 (2 to 9)Up / DownUp / Down
Help overlaySearch / delete a character / closetype / Backspace / ? or / or Escsame
Shortcut editorCancel the capture / remove the alternate keyEsc / Delete or Backspacesame

Mouse and Modifier Gestures

GestureWindowsMac
Box-select pitch points in any tool (add Shift to extend)Ctrl+right-dragCmd+right-drag
Box-select notes in the drawing tools (the Highlight Select modifier)Ctrl+dragCmd+drag
Add a pitch point on a note (the Add Pitch Points modifier)Alt+clickOption+click
Smart-linked copy of a noteShift+right-dragShift+right-drag
Duplicate notesShift+drag a noteShift+drag a note
Erase sweepright-dragright-drag, or Ctrl+drag
Hear the notes at a moment, bends and pitch LFOs includedAlt+right-dragOption+right-drag
Bend a note with no pitch pointsAlt+drag the noteOption+drag the note
Bend a curve (bezier)Alt+drag or middle-drag on a segmentOption+drag or middle-drag on a segment
Point drag: XY snap / free vertical / free timeShift / Ctrl / Alt while draggingShift / Cmd / Option while dragging
Create / remove bezier handles on a pointAlt+drag / Alt+click (or the middle button)Option+drag / Option+click
Reset a segment to straightAlt+double-click the segmentOption+double-click the segment
Group point drag with several notes selected (Shift stretches)drag a pitch pointdrag a pitch point
Scale the selection by its box handles (Ctrl/Cmd frees it)drag a box handledrag a box handle
Ghost / unghost paintdouble-right-click and dragdouble-right-click and drag
Cut tool: slice and delete the part after / beforeCtrl / Shift at releaseCmd / Shift at release
Pan vertically / horizontallywheel / Shift+wheelwheel / Shift+wheel
Zoom time / pitch at the cursorCtrl+wheel / Alt+wheelCmd+wheel / Option+wheel
Grab and panmiddle-dragmiddle-drag
Lengthen or shorten the red ruler selection (any tool)drag the arrow on either edgedrag the arrow on either edge
Stamp: chord type / inversion / familywheel / Shift+wheel / Ctrl+wheelwheel / Shift+wheel / Cmd+wheel
Perform: lock to the note while recordinghold the right buttonhold the right button
Brush: lock to the note while paintingright-click while paintingright-click while painting
BPM box in the standalone: fine step of 0.1 on − / +Shift+clickShift+click

Right-Click Menus

Every right-click menu, item by item. Each line in a list is one block of the menu, between separators. Shortcuts shown as Ctrl read Cmd on a Mac.

Notes

Multi-note menu (2+ notes selected; right-click a selected note or inside the selection box):

Paste lands at the playhead. Convert to Standard MIDI bakes the per-note bends into plain notes for a non-MPE destination, Save as Pattern... stores the selection as a Stamp pattern with tags, and soloed notes are the only ones that sound while the rest are veiled on the roll (saved with the sketch). Remove Pitch Points flattens the notes: every pitch point and pitch LFO goes, the expression lanes stay. Delete LFOs removes the pitch and expression LFOs and keeps the points they rode on. Each is one undo step.

Single note menu (right-click a note; with Notes set to MENU, the default, it opens on release; with QUICK DELETE a tap deletes the note and a hold opens the menu):

Duplicate After places a full clone right after the note, and the copy becomes the selection. Copy Pitch / Paste Pitch carry cents-accurate pitch curves from one note to another, and Polish Take runs the record polish pass (snapped levels, clean glides, light timing). Polish Take and Remove Pitch Points act on the whole selection when the note you right-clicked is in it. Follow Note keeps the view on the note while playing; it is always in the menu. Channel pins the note to a MIDI channel, part of the experimental Multi-channel output. A smart-linked copy is cut loose by clicking its link badge, see Smart-Linked Copies.

Ghosted note: Unghost Note · Delete Note

Points, Lanes and LFOs

Pitch point (in any tool; by default a tap deletes the point and a hold opens the menu, and the Points row of Right-Click in User Preferences swaps them): Delete Point (Delete N Points for a deliberate selection; with a segment’s two endpoints also Delete the N selected points) · Set Pitch... · Adjust Timing... (Ctrl+Shift+T) · Copy Pitch · Paste Pitch · Tune Points... · Smooth / Remove Smoothing · Add LFO... (2+ points on one note). A tap never deletes a note’s first or last point: “End points stay - they are the note's start and end”.

Point tool, 2+ points selected, right-click off a point: Join Points (J)

Pitch LFO region (the amber band, in Pencil or Point): Edit LFO · Bake LFO to Points · Delete LFO

Expression lane point (Pressure, Slide, Pan): a right-click on a single point deletes it. The menu opens for a point in a selection of two or more, or one that can’t be deleted: Delete N points · Copy value (V) (one point) · Paste value (V) to N points · Add LFO... (2+) · Simplify N points (Ctrl+Q) (3+) · Adjust Timing...

CC lane point (the same rule): Delete N points · Copy value (V) · Paste value (V) to N points · Add LFO... (2+)

Lane segment (the curve between two points, expression or CC lane): Add LFO...

Expression LFO region: Edit LFO · Bake LFO to Points · Delete LFO. CC lane LFO region: Edit LFO... · Bake LFO to Points · Delete LFO

CC lane tab: Learn / Cancel Learn · Change CC Number... · MIDI Channel ▸ (Channel 1 to 16) · Colour ▸ (Green, Amber, Violet, Pink, Cyan, Red, Blue, Lime, Custom...) · Delete Lane. The + add-lane button opens a left-click menu: Learn... · Plugin Parameters ▸ · the named CCs 0 to 19 · 0-31 (All Controllers) ▸ · 32-63 (LSB Controllers) ▸ · 64-95 (Switches & Effects) ▸ · 96-127 (Data/Misc) ▸ · Pitch Bend · Channel Pressure (Aftertouch)

Roll, Ruler and Panels

Empty roll: no menu. In Pencil, Brush, Select, Point and Perform a right-click deselects and a right-drag erases (it also deletes a camera point under the cursor). In the Stamp tool a right-click deletes the note under it and sweeps; on empty roll it ends a chord build.

Ruler (right-click without dragging): Set loop markers to the selection (x - y b) (with a selection) · Set loop markers on bar N · Loop from bar N to the end · Disable loop / Enable loop · Clear loop markers · then, with a selection, Make MIDI trigger from the selection (key): it puts the selection on the next free trigger key, named in the item, turns triggering on and switches playback to TRIGGER (all 16 in use: greyed). A right-click on a loop flag toggles the loop, with no menu. See Loop Marker.

States card chip: Switch now · Rename... · Keep this one (drop the others) · Delete

Stamp panel: a custom chord pill: Edit "name" · Delete "name". The Patterns card: Rename... · Edit Tags... · Delete (all three greyed for factory patterns).

Scan panel: the panel: Show Settings / Hide Settings · Lock / Unlock. A layer’s colour swatch: the colour themes · Use custom gradient · Custom gradient: low colour... · Custom gradient: mid colour... · Custom gradient: high colour... · Copy custom gradient to all layers. The transfer curve: Point n: x dB -> y % and Remove point (on a point) · Reset to simple curve.

Header and Transport

FILE (left-click), see FILE Menu:

Settings gear (left-click; the bracketed items are standalone only):

SYNTH tab button (right-click, when a synth is hosted): the synth’s name · Unload Synth

REC button (right-click): Notes (ticked when it records notes) · Recording Settings... · CC Automation, one row per CC lane, ticked when it records

Mic button (right-click): opens the voice settings window, no menu. Metronome (right-click): the METRONOME popup, no menu.

BPM box (right-click): Type BPM... · Tap Tempo... (both greyed in a DAW, where the host owns the tempo) · Stretch MIDI to BPM...

Header waveform (right-click):

Magnet button in the playback bar (left-click), or a snap pill under the roll (right-click; the pills hide while the song plays): Time Snapping (On|Off) · Pitch Snapping (On|Off)

Other Windows

FILE Menu

In the video: File menu (17:12, v0.9.7)

Click FILE in the header:

ItemDescription
New WorkspaceBack to a fresh launch: notes, lanes, trigger cues and the hosted synth are all cleared, after a confirmation. The loop returns to its fresh state too.
Open Sketch...Open a saved sketch (.ms). The dialog asks what to load: Everything, MIDI only (keeps your current synth) or Synth only (keeps your current notes). Two switches in the dialog: Add to what’s on the roll appends the file’s notes and keeps your tempo, lanes and arrangement instead of replacing them, and Keep my colours & theme keeps your look. Open Sketch and Save Sketch start in Documents/MIDISketch/Sketches, then remember wherever you last saved or opened a sketch.
Open Recent ▸Your last 8 sketches, newest first, each shown with its folder. Opening and saving a sketch both add it. A sketch that is no longer there is removed when you pick it. Clear Recent empties the list.
Save Sketch (Ctrl/Cmd + S)Save in place. The first save asks where.
Save Sketch As...Save a copy under a new name
Templates ▸ Open Template... / Save as Template...A template (.mst) is a sketch minus the music: MPE mode and bend range, grid, scale and EDO, tuning snap, tool, theme, the synth and its patch, trigger config and parameter mappings. Applying one keeps the notes you already have, so it works mid-project.
Export...Opens the Export window with its MIDI, Audio and Sketch tabs. See Export.
Import ▸ MIDI / MPE...Load a .mid or .mpe file, replacing the current notes
Import ▸ Merge MIDI / MPE into the roll...Load and merge with the current notes
Import ▸ Scan Audio (Spectrogram)...Analyse an audio file into a spectrogram overlay. See Spectral Analyzer.
Import ▸ Clear All ScansRemove every scan layer, after a confirmation. Listed only while there are scans.
Import ▸ Image... / Clear ImageReference image overlay, see Image Overlay. Clear Image is listed only while an image is loaded.
Import ▸ Video... / Video Window / Close VideoA clip in its own window, locked to the playhead, on Windows and Mac, see Video. A Mac plays MP4 / MOV with H.264 or HEVC; Windows plays H.264 (HEVC needs Microsoft’s extension, and ProRes doesn’t decode). Video Window and Close Video are listed only while a video is loaded.
Visualizer (O)Opens an oscilloscope window. Once one is open the item reads New Visualizer with a count.
Equation to MIDI... (Y)Opens the Equation window, see Equation to MIDI.
Help ▸ Help...Opens Quick Start // Help, with the shortcut reference behind ALL SHORTCUTS. It also opens by itself once per session while Show on Startup is ticked.
Help ▸ What's NewRelease notes and announcements. A dot on Help and on the item marks news you have not seen.
Help ▸ Report a Problem...Opens the support page, eliotonic.com/support, in your browser.
Help ▸ Copy Window ReportCopies the window’s sizes and scales to the clipboard (Window report copied - paste it to us (Discord or email)), for a plugin window that does not fit. See Window Size & UI Scale.
Activate License...Enter your key. Once licensed the item reads ✓ Licensed: x***@domain and is greyed. See Licensing.

Autosave is on by default while the sketch has changed; the interval, how many copies to keep and where they go are under User Preferences. It waits until you let go of the mouse, so it never interrupts a drag.

Undo and Redo are the arrow buttons in the header (Ctrl+Z, and Ctrl+Shift+Z or Ctrl+Y; Cmd on a Mac), with a 100-step history.

The header waveform is turned on and off in User Preferences > DISPLAY (Header Waveform), or hidden from its own right-click menu. Not in the MIDI FX build.

Settings Gear

The gear at the right of the header holds the settings menus:

ItemDescription
User Preferences...See Preferences
MIDI Settings...Three tabs: MPE & PITCH (mode and bend ranges), MIDI IN (input ports and DAW input) and MIDI OUT (where notes go and the hardware port). See MPE & Pitch Bend Setup.
Audio Settings...Standalone only: audio device and buffer setup
Recording Settings...Count-in, capture density, take simplification, LFO capture and the record timing offset. See Record Settings.
Change DesignThemes, custom colours, layout options and UI scale. See Design / Themes.
Customize ShortcutsRebind the listed single-key shortcuts and the two modifiers. See Keyboard Shortcuts.
Camera Settings...Right-Click Follow, Follow Smoothness and Camera Shake. See Camera.
Fullscreen (F11)Standalone only: borderless full-screen view, ticked while on. F11 or Esc leaves it. The standalone also has a fullscreen button right of the gear.

Ghost Notes

Ghost notes are dimmed and play silently: a part you can see but not hear, for reference while you write around it.

Double right-click and swipe through the notes to ghost them. Hold the second click and drag across the notes, with any tool. The first note you cross decides the stroke: a normal note makes it ghost, a ghosted note makes it unghost. One undo takes the whole stroke back.

The other way: right-click a note or a selection and choose Ghost, or Unghost on ghosted notes.

Ghost notes stay out of MIDI export and drag-out. Unghost All Notes and Delete All Ghost Notes are in the grid dropdown, and User Preferences can hide ghosts while the transport is playing.

Arpeggiator

In the video: Arpeggiate tool (16:01, v0.9.7)

Accessed via right-click → Arpeggiate N notes on selected notes, or the Arp button in the side tool bar. The Arpeggiate window has:

Apply writes the arpeggio; Cancel closes the window.

Scale Lock & Key Detection

In the video: Scale highlight (14:55, v0.9.7)

Scale Lock

Constrain note placement and pitch points to in-scale pitches. Turn it on from the key icon in the playback bar, just right of Groove. It opens the Scale Highlight panel: switch Scale on, pick the ROOT NOTE and SCALE, then switch on Lock to Scale and click Done. The icon turns into a gold lock while Scale Lock is on. When active:

The first time you open the Scale window in a project it guesses the key from your notes, and Lock to Scale sits beside the Scale switch. A guessed key shows guessed from your notes under ROOT NOTE. The window also has Predictor, which colours rows by their interval from the selected note, and Name rows 1-7, which shows degree numbers instead of letters. The OUT-OF-SCALE NOTES block counts them (N in pattern or N of selection) and has Snap to scale and Delete buttons, and Fold to Scale hides the empty rows outside the key. The Bass / Scale Key root saves with the project.

Live Chord & Key Analysis

The readout also shows what you hold on a MIDI keyboard or the computer keyboard: the chord, a slash bass and the notes, with the likely keys under it. Turn it off with Chord / Key Readout in User Preferences → DISPLAY. While the song plays, the snap and tuning pills at the bottom of the roll step aside so the readout has the room.

Scale Highlight Brightness

The Scale Highlight window has a Brightness slider for the in-scale row wash, from 0% (no wash) to 300%, default 100%, applied live and shown as a percent.

Pitch Division (EDO)

In the video: Microtonality (18:40)

MIDISketch can work in equal divisions of the octave other than twelve: 19-EDO, 31-EDO, quarter tones (24-EDO), 5-EDO, or anything from 2 to 128 steps per octave. To change it:

  1. Click the small down-arrow button at the far left of the playback bar, under the logo, and open Pitch Division. Or click the tuning fork just right of it and use the PITCH DIVISION (EDO) row in Tuning Snap. The 12-TET pill at the right of the bar under the roll (shown while the expression panel is closed and the song is stopped) opens Tuning Snap too.
  2. Pick 17-EDO, 19-EDO, 22-EDO, 24-EDO (Quarter-tone), 31-EDO, 41-EDO or 53-EDO. For any other division, such as 5-EDO, pick Custom... (CUSTOM in Tuning Snap) and type the number of steps per octave, from 2 to 128.
  3. To go back to normal, pick 12-TET (Standard), or 12 TET in Tuning Snap.

The pill and the menu item then show the division, for example 31-EDO and Pitch Division (31-EDO).

Working on an EDO grid. Chords and selections move by grid steps: drag, Shift+Up/Down, or Ctrl+Shift+Up/Down (Cmd+Shift+Up/Down on a Mac). Notes are named by their step in ups and downs (in 31-EDO, vE rather than D#), and step numbers count from your Scale root (in D, D is 0\31). A scale with as many notes as the grid tunes that grid, for example a 31-note just scale on 31-EDO. Set Pitch shows the exact pitch of EDO and JI notes and accepts the grid’s own note names, such as vE6 +5.

Tuning Snap (Just Intonation and Scala)

Open Tuning Snap with the tuning fork button just left of the magnet in the playback bar, or, while the song is stopped, click the tuning name at the bottom right of the roll. It tunes notes to pure ratios against a root. The root source is your choice: Bass, the default, tunes each note against the lowest note sounding at its start so chords ring pure, or Scale key tunes against the key root for drones and modal playing. The Tune dialog preview makes the same call as Apply. The window scales with the UI size.

Scala scales work with any note count and any period, snap to the nearest pitch, and import from your own .scl files in the same window. With a Scala or JI scale on, dragging a pitch point steps through every degree, including those between the 12-tone rows. With points or a segment selected, Tuning Snap applies to that selection only.

How precise the pitch is

MIDISketch keeps every note and pitch point at full precision, far finer than a cent, and Tuning Snap puts them on the scale’s exact values. The readout that appears while you drag a point is rounded for display; the stored pitch is not.

The limit is MIDI. A synth hears each note’s pitch as pitch bend, and pitch bend has 16,384 steps across the bend range, so the finest step depends on the range you set. The same goes for Pitch Wheel mode and for exported MIDI files.

Bend rangeOne pitch step
±48 (the MPE default)0.59 cents
±240.29 cents
±120.15 cents
±20.02 cents

For just intonation and EDO work, set the smallest range your bends need, in MIDISketch and in the synth, since the two have to agree (see Set the Bend Range). ±12 covers most glides with steps of 0.15 cents.

For exact pitches with no steps at all, let the synth tune itself: a synth that follows an MTS-ESP master retunes each note directly, at the master’s full precision. Tune in one place only. If the synth follows MTS-ESP, leave Tuning Snap off in MIDISketch, or the tuning is applied twice.

Spectral Analyzer (SCAN)

In the video: Import audio spectrogram (4:38)

FILE → Import → Scan Audio (Spectrogram)... opens a chooser: render what MIDISketch is playing (the synth, its effects and the master), load an audio file, or drop one on the roll. The result is a spectrogram behind your notes, for transcribing a melody or checking a part against a recording.

Before a file is analysed, the confirm window shows its waveform with two handles. Drag an end, drag the middle to slide the span, or double-click for the whole file; only that section is decoded. A tempo in the file name, such as Bass_128bpm, fills the BPM box and turns Match tempo on.

The Scan Card

One row of tabs, LAYERS, LOOK, NOTES, ALIGN and EXTRACT, with a Monitor bar fixed underneath. x CLEAR in the card’s header removes every layer.

TabWhat is in it
LAYERSUp to eight scans, each with its own settings, visibility, solo, opacity, stack order and colour theme. The ` key compares the top two visible layers.
LOOKLevel reference (each frame or the whole layer), the level curve (Simple, with Threshold and Brightness, or Custom points), a colour strip with movable stops, the visible range, Fine view (sharp at any zoom), and Advanced detail: line width, noise suppression and ridge smoothing.
NOTESThe scan behind or above your notes, Dim unselected notes, and Trace smoothing and quantize
ALIGNLine the scan up with the roll: Stretch to BPM (the audio really time-stretches, pitch kept), the snap anchor and octave
EXTRACTAudio to MIDI, see below
Monitor barAUDIO, SYNTH or BOTH (the default) to hear the scan, MIDISketch or both; the reference level; and TRACE
FFT pillThe analysis size, 1024 by default. Larger sizes resolve close, steady pitches; BLEND merges sizes as Sharp, Bright or Bands.

The spectrogram keeps peak records and ridges, and a time-zoom detail scan sharpens a close-up. A grab tab hangs on the scan’s highest pitch. Finishing a new scan jumps the view to the pitch body of the audio once; changing the FFT size or the levels leaves the view where it is. Right-click the card header to hide the settings (the picture stays) or lock the card so clicks pass through to the roll.

Extract (Audio to MIDI)

The EXTRACT tab turns the active layer into notes. It runs on a pitch tracker with its own note segmenter, much more accurate on vibrato and note boundaries than earlier versions. Press Analyze (again to cancel) and a ghost preview shows exactly what you would get, drawn above your notes. Accept adds them in one undo step, selected; Discard drops the preview.

SettingWhat it does
RangeThe time selection when one is active, otherwise the whole layer
OutputSTRAIGHT notes, or BENT notes that keep the performed pitch curve. Keep tuning keeps each note’s measured tuning instead of rounding it to the nearest key.
EngineNATIVE, the new tracker, or CLASSIC, the older grid extractor, which inserts straight away

Extraction is monophonic, one line at a time, which is what a vocal or a lead needs. For live audio, or anything playing on a DAW track through the Audio Send, see Voice to MIDI. Slides stay slides: a slow pitch move is kept as a bend inside one note, and only a fast jump splits into two notes.

Trace

Turn TRACE on in the Monitor bar and draw over the spectrogram with the Pencil or the Brush. The stroke snaps to the ridge under your cursor, so you can follow a vocal or a lead by hand and get its real pitch line, bends included. The Pencil commits the strongest snapped segment; the Brush commits everything you traced.

FILE → Import → Clear All Scans removes every layer.

Audio Recording

Recording keeps the audio as a WAV take. To turn audio into notes, that is Voice to MIDI, which tracks the mic, the Audio Send or a file.

Standalone: MIDISketch captures the audio input (microphone or line) straight to a WAV file, anchored to the transport. The first audio callback latches the transport beat, so a take lines up with the sample the capture actually began on rather than the moment the interface got around to starting it.

Capture runs as an additional device callback and hands each block to a background writer, so recording never touches the synth and playback path.

Getting Audio In as a Plugin

An instrument plugin has no audio input of its own in most hosts. MIDISketch ships a companion send plugin, MIDISketch Audio Send, for exactly this: put it on the channel carrying the audio and it passes that audio to the MIDISketch instrument over a voice bus. Setup, host notes and every bus message are in Audio Send and the Voice Bus.

Audio Send and the Voice Bus

An instrument plugin gets no audio input of its own in most hosts, so MIDISketch ships a second plugin, MIDISketch Audio Send. It sits on the track that carries your mic, or any other audio, and passes that audio to the MIDISketch instrument over a voice bus. In your host's plugin list it is MIDISketch Audio Send. Builds before 0.9.9.7 called it MIDISketch FX: same plugin, old name. Same plugin.

It is installed with the instrument by default: VST3 and AU on macOS, VST3 on Windows and Linux. In Logic load the AU; everywhere else the VST3.

Setting Up the Send

  1. Put MIDISketch Audio Send in an effect slot on the track carrying the audio, usually the mic track. It passes the audio through untouched, so it can sit anywhere in the chain.
  2. In the send pick a bus letter, Bus A to Bus H. Leave the send switched on and the SEND knob at 0 dB unless the signal is very quiet or very hot.
  3. In MIDISketch click MIC in the header to turn voice mode on, open the voice panel's INPUT tab and choose the same letter in the Bus box.
  4. Make sure the host passes live input through the mic track: record-enable it or turn on input monitoring. A track that is not monitoring hands the send silence.
  5. Both plugins now say where you stand. The send shows Connected - 48000 Hz in green and its meter moves when you sing. MIDISketch's header reads Audio in: MIDISketch Audio Send bus A in green and the MIC level responds.
One bus is one sender and one receiver. Two MIDISketch instances can each take their own send on different letters, so two singers, or a voice and a guitar, can drive separate instruments in one project.

What the Bus Messages Mean

MessageShown byMeaning and fix
No MIDISketch on bus AThe send, amberNothing is reading bus A. Open MIDISketch, turn MIC on and set its Bus box to A. If MIDISketch already says it is receiving and you are in Logic, update both plugins to 0.9.9.5 or later: earlier builds fed Logic's empty instrument input to the tracker instead of the bus.
Connected - 48000 HzThe send, greenMIDISketch is draining the bus. The number is the sample rate the send runs at.
Send pausedThe sendThe send's on switch is off. Click it.
Another MIDISketch Audio Send is sending on bus AThe send, redTwo sends on one letter interleave into garbage. Give each send its own bus.
No audio - and the route for your hostMIDISketch header and MIC button, redNo send is publishing on the letter MIDISketch listens to. The hint names the route for your host: FL Studio Add MIDISketch Audio Send on bus A to your mic's mixer track; GarageBand ... to your mic track; Logic Side Chain menu (top of this window) -> your mic track, or MIDISketch Audio Send on bus A; Live Audio From on this device (if shown) -> ...; Reaper Send your mic track here (input pins 1/2), or ...; other hosts a side-chain suggestion. With a DAW input connected and no signal yet it starts DAW input connected, no signal yet - instead. Add the send to the mic track, or match the letters.
Audio in: MIDISketch Audio Send bus A, or Receiving from MIDISketch Audio SendMIDISketch, greenA send is live on the bus. If the level still sits at nothing, the mic track is not monitoring or the SEND knob is turned down.
Two MIDISketchs reading bus AMIDISketch, redTwo instances on one letter each get half the audio at half speed. Use one bus per instance.
FX at 44.1k, host at 48kMIDISketch, amberThe send runs at a different sample rate than the instrument, usually two projects or two hosts open at once. Pitch and timing will be wrong until they match.
Reinstall MIDISketch - Audio Send version mismatch, or on the send Reinstall MIDISketch - version mismatchBoth, redOne plugin comes from an older build. Run the latest installer, which updates both.
Feedback suppressed - pause singing to resetMIDISketch, redThe audio reaching MIDISketch is its own output, usually because the send sits on the master bus. Move it to the mic track only.

Host Notes

MIDISketch tells you where your audio comes from in the host you are in: Audio Send in FL Studio and GarageBand, the Side Chain menu in Logic, Audio From in Live, the input pin in Reaper. When two sources could feed a take, the one with actual signal wins.

The bus is shared memory on your computer, not a network connection, so firewalls and antivirus network rules play no part. Both plugins have to run under the same user account on the same machine.

Voice to MIDI

Sing, hum or play into the audio input and MIDISketch tracks it live into MPE and CC. This is a control surface, not a transcription pass: what your voice does arrives as expression you can then edit like any other curve.

It is not only for voice. A guitar, a bass, a sax, a whistle, any source that plays one note at a time tracks the same way: live from the mic, from a DAW track through the Audio Send, or from an audio file, with FILE as the source on the INPUT tab. That is how you convert audio to MIDI in MIDISketch, a recording or a live signal: the tracker prints notes with their pitch curves and expression into the roll, ready to edit like anything drawn by hand. It follows one line at a time, so chords and polyphonic audio are not separated into parts. A file can also go through Scan Audio: drop it on the roll and its EXTRACT tab turns it into notes in one click, see Spectral Analyzer.

How It Tracks

Pitch detection uses the McLeod Pitch Method (normalised square difference function with parabolic interpolation), chosen over YIN for making fewer octave errors on vocals at a fraction of the cost of pYIN or CREPE.

Panel Controls

The MIC button in the header turns voice mode on; right-click it for the settings. The panel is tabbed: CAL (calibration, the first tab) · INPUT (MIC or FILE as the source, MONITOR to hear yourself through the synth) · TRACK · TUNE · ROUTES · TRIG · OUT.

TRIG turns percussive hits into trigger pads. Each pad learns from a few takes, as a kick, snare, hi-hat or click (or Auto, which reads it from the takes), and plays the note you give it; the takes' loudness spread can become velocity.

Routes

Eleven things are measured from your voice. Each has its own on/off switch and its own destination, and you mix and match freely: noise to Slide, mouth to Pressure, anything.

SourceWhat it reads
LOUDLoudness
OPENMouth shape, from spectral brightness (oo is dark, ee is bright)
JAWFirst formant
TONGUESecond formant
NOISESibilance, the 5 to 9 kHz energy ratio (s and sh texture)
PITCHThe tracked fundamental
GROWLPeriod-doubling depth (false-fold growl)
RESOFormant prominence, pressed through to breathy
BENDHow far the raw pitch sits from the sounding note. Base note is dead centre, up is up, down is down, and the same sung gesture reads the same whatever the tune amount is set to.
CLIPHow hard the input is being driven into the ceiling
PUNCHPlosive bursts, as events rather than a level

Destinations. Per-note (MPE): Pressure (Z), Slide CC74 (Y). Global CC: CC1 Mod, CC2 Breath, CC3, CC11 Expr, CC16, CC10 Pan, CC75, CC76.

Calibrate Voice

Every formant threshold is otherwise a population average, and a vocal tract varies by roughly ±20% between people. A given singer may occupy only half the textbook range, which under-travels the tongue axis and mis-aims every gate.

Calibration, on the CAL tab, runs a short guided capture: room silence for the noise floor, a loud note for headroom, then a few sustained vowels with several repetitions each. The median makes the result robust, and the spread across repetitions becomes a confidence figure. The measurements are taken in the same space they are used, by the same estimator the live path runs.

A calibration profile describes the singer, not a sound. It outlives presets and takes effect before the first note.

Voice Presets

Route setups save as .mvp voice presets, and Default.mvp loads on first open. Reopening the editor rebuilds one row per route that is actually on, so audible modulation always has a visible row you can reach.

Polish Printed Notes

On the OUT tab, under CAPTURE, Polish printed notes runs every note printed from a voice take through the same cleanup an MPE controller take gets: LFO Capture, then Simplify at the Record modal's settings, then the final polish. Off by default. The Perform tool commits through the same chain, and the gear chip beside its status pill opens the same settings.

Image Overlay

FILE → Import → Image... loads a PNG, JPG, BMP or GIF as a semi-transparent overlay on the piano roll. Useful for tracing patterns from screenshots or notation. Includes opacity, position, scale, and lock/free aspect ratio controls.

FILE → Import → Clear Image removes it.

Video

FILE → Import → Video... opens a clip in its own floating window, locked to the playhead, for writing to picture or timing a part against footage. The frame rate is read from the file, and the clip saves with the sketch. Video Window brings the window back if you closed it; Close Video removes the clip.

One anchor ties the video to the roll, and frame nudges line it up exactly. The timeline strip under the picture carries a waveform, a ruler, the anchor, markers, the playhead and click-to-scrub, with a Mute toggle for the clip’s own sound.

When Windows cannot decode a file you get the reason instead of a black box. iPhone clips are often HEVC, which needs Microsoft’s free HEVC Video Extensions. If a saved clip has moved, LOCATE finds it again.

Video works on Windows and macOS: FILE → Import → Video... opens .mp4, .mov and .m4v. A Mac plays MP4 / MOV with H.264 or HEVC; Windows plays H.264, with HEVC needing Microsoft’s extension, and ProRes doesn’t decode there. On Linux the window opens and says video isn’t supported. Two known limits in this build: marker edits cannot be undone yet, and FIT jumps the clip back to its anchor while playing.

Design / Themes

Settings gear → Change Design opens the Design window.

The Design window has four tabs: THEMES, LAYOUT, GRID and OPTIONS.

Themes: Midnight, Verdant, Krypt, Deep Ocean, FoodWoops, 8BIT, Notebook, Crimson, Blueprint, Aero, Trooper, Sakura, Phosphor, Synthwave and Custom. Notebook was Paper, and Blueprint took Cloudscape’s place: a project saved on Paper opens on Notebook, and one saved on Cloudscape opens on Blueprint. Ember, Slate and Neon are retired: they stay if you are on one, but cannot be picked again. Saved Themes keeps the ones you make in a dropdown, with + Save beside it, and a saved theme keeps its gradients.

Custom Colors

Light themes (Verdant, Notebook, Aero, Trooper and Sakura) adapt text and borders. All of them except Aero keep their buttons dark.

Grid opacity is set per theme on the GRID tab. Dark themes ship at 25% (8BIT at 19%), and each light theme ships its own value. Any per-theme value you set yourself still wins, and grid opacity is a preference of yours, never overwritten by a loaded project.

Grid. Design > GRID sets how the grid looks.

As you zoom out, the row colours alternate by bar groups (every 4, 8, 16, 32 or 64 bars depending on zoom), the Ableton way. There is no switch for it.

The OPTIONS tab has Clean UI (hides labels and baselines), Flat Background (its subtitle reads “Uniform row colors”) and Realistic Keys (a white and black piano keyboard), then Custom Playhead. Point Size is on LAYOUT, beside Note Thickness. A plain point drag moves a point in time.

Note Design is what new notes look like. Set as Default in the Note Design modal defines it, Use Default stamps it on the selection, and Change Design on a selection recolours only that selection. Switching theme retints every note that still wears the Default. Note labels turn white on dark notes.

A pitch gradient colours notes by how high they sit. The global one takes a MIN / MAX range by note name, MIDI number or Hz, shown as dashed lines across the grid that you can drag.

UI Scale

75% to 200% in 25% steps, as pills in the Design window, under User Preferences and in the Quick Start window (FILE → Help → Help...). All UI elements, fonts, hit-test areas, and layouts scale proportionally. To change the window itself, drag its bottom-right corner, see Window Size & UI Scale. On first launch the window fits the space the host gives it, 4K at 250% included.

Note shading. Design → Layout sets how notes are shaded: Crisp (the default), Edges, Outline or Soft, with a Shading Depth slider and a separate style for bent notes. The top bar has its own colour in Design.

Hex Color Input

The color picker includes a hex text field (#RRGGBB) below the HSB strips. Click to edit, type hex values, Ctrl+V to paste from clipboard, Enter to apply. The eyedropper button next to the field samples any colour on screen, inside MIDISketch or outside it: while it is armed every click samples, with a swatch and hex readout, and Esc or right-click cancels.

Note Line Thickness

Note thickness goes down to 2% of a row height, globally and per note, for dense pitch work where a thick line hides the detail you are drawing. The slider response is squared rather than linear, so the fine 2 to 10% range occupies about a fifth of the travel instead of a couple of pixels, and the readout shows a decimal below 10% (3.5%, not 3%).

Playhead Customization

Custom Playhead

Design > CUSTOM PLAYHEAD replaces the playhead’s triangle with a picture: one of eight starter shapes, or your own PNG, JPG, GIF or SVG. Click the preview to set where the line meets the picture, set its size from 8 to 128 px, and either tint it with the playhead colour or keep the picture’s own colours. Trigger cue heads use it too.

Notes That Look Like They Sound

Two switches let a note show its expression, so you can see the shape of a phrase before you hear it: Expression Color changes a note’s colour with its velocity, pitch or MPE expression, and Assign Width draws pressure, slide or pan as the note’s thickness, so a louder note is wider. They are separate from the pitch gradient, which colours notes by how high they sit, and from note thickness, which is a fixed width.

Expression Color (per note)

  1. Right-click a note, or a selection, and choose Change Design... (Change Design (N notes)... for a selection).
  2. Open the Expression tab and set Expression Color to On.
  3. Pick what drives the colour: Vel (velocity), Pitch, Press (pressure), Slide, Pan or CC (a CC lane). Velocity colours the whole note one colour; the others colour along the note, following the curve as it moves.
  4. Choose a gradient preset, or edit the gradient’s colours yourself. With Pitch, Relative or Global sets what the gradient spans.

Set it back to Off on the same tab to return to the note’s own colour.

Assign Width (the whole roll)

Settings gear → User Preferences... → Assign Width: Off, Pressure, Slide or Pan. Since 0.9.9.8 it sits on the EDITING tab. With Pressure, each note gets thicker where its pressure rises and almost vanishes where it falls to zero.

Use both together for the full effect: Assign Width set to Pressure, and Expression Color on with Slide, shows loudness as width and brightness as colour.

Synth Tab (Hosted Plugin)

Click Synth in the header to open the hosted plugin view.

Loading a Synth

Click the New Synth button (red, top-right of the synth panel). Browse and load any VST3 synth (or AU on macOS).

Any VST3 or AU instrument loads here and plays what you draw. Whether every note bends on its own depends on the synth having MPE: with an MPE synth (MPE on, its bend range matching MIDISketch's, 48 by default) each note carries its own bend; with a synth that has no MPE, switch to Pitch Wheel mode and the same drawings play through the synth's one pitch wheel, one bend at a time, with every editing tool unchanged. The list of synths and their modes is in Which Synths Work.

The plugin list appears instantly: a cached scan is shown straight away and refreshed behind it, so you are never staring at an empty browser while a rescan runs.

Keeping your synth. A sketch saved with Save Sketch keeps the synth and its patch. To have every new instance of MIDISketch open with your synth already loaded, load it, then pick FILE → Templates → Save as Template... and name it Default: a Default.mst in Documents/MIDISketch Templates loads into every new instance.

A synth that didn’t come back. If a hosted synth crashed MIDISketch while it was loading, MIDISketch skips it the next time the project opens, so the project can’t crash on every open. Load it again from the synth slot to retry. A synth that can’t be found (moved or uninstalled) isn’t loaded either: reinstall it, then load it from the synth slot.

A project made on another computer, even on another operating system, finds its synth by the plugin’s file name in this computer’s standard plugin folders, and the synth’s patch comes back with it.

Quick Scan and Deep Scan

A plugin you own is missing from the list? Quick Scan and Deep Scan are the two buttons at the top left of the synth browser, beside the search box. The browser shows while no synth is loaded; with one loaded, click New Synth first to get back to it.

Synth Hosting Reliability

MIDISketch includes several safeguards for stable plugin hosting:

Built-In Engines

MIDISketch includes three built-in instruments. In the synth browser they share one row, tagged BASIC SYNTH, SAMPLER, .SF2 LOADER. Load it, then pick the engine with the switch at the top of its panel: SYNTH, SAMPLER or SF LOADER.

The Synth tab puts a hosted synth’s own controls on its frame, with parameter mapping in the AUTOMATION panel on the left. Check MPE tests a hidden copy of the synth, not the one you are playing. The synth guides behind the ? update from our server without a new release, and the latest ones are kept for offline use.

MPE Setup for Third-Party Synths

SynthSetup
Serum 2Auto-detects MPE, no setup needed
Serum v1Menu → MPE Enabled → checkmark, then Global → BEND → 48
VitalADVANCED tab → MPE on (bottom left), bend range 48 (bottom right)
Surge XTMenu → MPE Settings → Pitch Bend Range → 48
PigmentsSettings → MPE → Pitch Bend → 48
Phase PlantSettings → Pitch Bend → 48
DivaOptions → MPE → Pitch Bend Range → 48
OtherFind "Pitch Bend Range" or "PB Range" → set it to MIDISketch's MPE Bend Range, 48 unless you changed it

MIDISketch's synth browser includes a compatibility database of over 200 synths with per-synth setup notes and tier badges (Verified, Compatible, Not a synth, Unknown). See the compatibility list.

Right-click a synth in the browser to move it between MPE COMPATIBLE and BASIC MIDI ONLY, or back to the database’s rating. Loading a synth with no MPE says so once, beside the MPE/PW pill.

Docked or Floating

Effects & Mixer

Click the Mixer button (a three-fader icon) in the header, between FILE and the Synth / Piano Roll button. The mixer is a panel inside MIDISketch that stays with you on the Piano Roll as well as the Synth tab: draggable, and its position and open state persist with the project. It opens by default on a fresh install and costs nothing while closed.

The GEN row at the top names the synth feeding the chain, with a GAIN knob (-24 to +6 dB, double-click resets) applied before the effects. Click the name to jump to the Synth tab.

Available in standalone and as a plugin. Plugin-in-plugin hosting is the same path the synth already uses.

FX Chain

Up to four serial effect slots sit after the synth (hosted or built-in). Click a slot to load an effect: the picker is search-first, so type into Search effects... rather than hunting a tree. If a plugin you own does not appear, run a Deep Scan from the Synth tab.

ControlFunction
BYPBypass this slot. The chain keeps running around it.
MIX knobDry to wet for this slot. Vertical drag; double-click resets.
GAIN barPost-slot level, with a notch at 0 dB.
MIDIFeed this slot the same MIDI the synth receives: the notes you wrote, with their bends and the rest of the MPE expression. Off by default, because most effects neither want nor expect it. See Effects that listen to MIDI below.
Slot menuOpen Editor, Replace..., Remove, Move Up, Move Down.
ReorderRoll the wheel over an effect to move it up or down the chain, or drag the bars left of its MIX knob, without opening anything.

Effects that listen to MIDI

Every effect slot has a MIDI toggle. With it on, the effect plugin receives the MIDI you wrote for the synth, not just the audio coming out of it. That is what a vocoder, a harmoniser or a MIDI-gated effect needs to work at all, and it opens up things a normal effect chain cannot do: a filter that tracks the note you drew, a gate or ducker that fires from the notes rather than the audio, a pitch effect tuned to the melody instead of a fixed key.

Most effects do not handle MPE well. They expect plain notes on one channel, so per-note bends and pressure can confuse them, and a few will ignore notes on the higher channels entirely. If an effect misbehaves with MIDI on, that is usually why. Keep the toggle off for effects that only process audio, and try it on the ones built to react to notes. The setting is per slot and saves with the project.

Master

The master row carries the overall output gain plus the synth's own level into the chain, so you can balance the instrument against the effects without touching either plugin.

Behaviour

MIDI Generators

One hosted MIDI-generator plugin sits upstream of everything. Load it from the MIDI GEN row in the mixer: click it to load or open the generator, BYP bypasses it and X unloads it. Its editor opens in its own floating window, titled with the plugin’s name and MIDI GEN.

Drop in a chord generator, an arpeggiator or a Scaler-style plugin and it transforms the incoming controller stream before the recorder, the trigger scanner and the monitoring synth ever see it. Its output is the controller as far as MIDISketch is concerned.

That is what lets you play an MPE surface into a chord generator and have the result land as recorded MPE curves you can edit point by point, rather than a frozen part you have to re-perform.

Equation to MIDI

Press Y, or pick FILE → Equation to MIDI... (Y), to open EQUATION. Type a function after y = and MIDISketch turns its graph into notes: x runs across the bars, y is the pitch. The curve shows on the grid as you type. Y again brings an open window to the front, and Esc closes it.

Writing an Equation

The formula box takes a whole program, one statement per line (a ; or a top-level comma also separates statements). Enter starts a new line, and the box grows from 2 to 7 lines. A statement can be:

Definitions can come before or after the y line. A value, function or list can’t use its own name, directly or through other definitions (u = u + 1, K(d) = K(d - 1)): the window says ‘u’ refers to itself instead of generating, so recursive functions aren’t supported.

Conditions and pieces. Write a condition as cond ? a : b or a if cond else b, or use piecewise braces: { a if cond, b if cond2, c otherwise }, or the Desmos form { cond: a, cond2: b, c }, with the cases separated by commas, semicolons or new lines. Leave out otherwise and the curve is silent where no case matches. Conditions take < <= > >= = == !=, and / or / not, and && || !.

Writing it naturally. Multiplication can be implied: 3x, 2(x+1), 14 pi x, 4.7e^(-12d). Symbols pasted from elsewhere are read as written: π and τ, the middle dot and ×, ÷, a real minus sign, ≤ ≥ ≠, floor and ceiling brackets, √, superscript ² and ³, and subscript digits (m₂ is m_2).

Functions and names.

The same list is printed as help under More.

Shapes

The chip row under the formula box holds 14 starting points: Sine, Tan storm, Broken saw, Staircase, Spiral, 808 Kicks, Jersey Club, Hardtekk, Phonk 808, Psy Bass, Acid Line, Trance Arp, Build-Up and Phonk Melody. A click always fills the formula box. The nine genre presets turn on Beats · octaves and set their own length (808 Kicks 2 bars, the rest 4 bars in 4/4) and mode (Notes for Phonk Melody, Glide for the others).

Sliders and Placement

More

One equation places at most 4096 notes, over at most 4096 beats.

Hearing and Placing

While the window is open the new notes play in your song however playback starts (Space, the play button, the loop or the DAW’s own play), and every edit is heard live. They show on the grid as green dashed ghosts. Play (it reads Stop while the transport runs) does exactly what Space does in the roll: local playback, or the DAW’s in DAW mode, with count-in and loop. Place adds the notes as one undo step and leaves them selected, and the status line says how many were placed; Cancel leaves the roll as it was.

Keys in the Window

Plugin Parameters (Learn)

In the video: Expression mapping (25:11)

The strip above the hosted synth carries the parameter tools alongside New Synth, Mixer, Detach / Re-dock and Reset Size.

Learning a Parameter

  1. Pick a slot from the dropdown. It lists Param 1 to Param 128 until one is learned, and reads Select Parameter when empty. There are 128 slots, created when the plugin is constructed, so your DAW sees the full list in its automation menu from the moment you load MIDISketch.
  2. Click Learn. While armed it reads Move a knob 12s and counts down to 0.
  3. Move a knob on the hosted synth, or on any effect in the FX chain. The slot binds on the first move, no second click needed, and flashes Bound: name.
  4. × unmaps the slot again.

If nothing is loaded you get Load a synth first; if Learn times out without seeing movement, No knob move seen.

What a Learned Parameter Can Do

A lane remembers the parameter name it was bound to. If the slot is later re-learned to something else, the mismatch is shown rather than left for you to discover by ear.

Export

FILE → Export... opens the Export window. It has three tabs.

TabWhat you get
MIDIA .mid file in one of five formats, see MIDI Export below.
AudioRenders the full chain: synth, effects and master level. The render settings are in the tab itself: pick them and click RENDER, see Audio Export. Needs a synth, built-in or hosted.
SketchSAVE SKETCH writes an .ms with every note, curve, lane, LFO, colour, chop and CC automation, plus the synth state and the Playlist. Backups, sharing a sketch, or moving it between DAWs without losing anything.

MIDI Export

Pick the format by who the file is for. Each row says what it is for, the chosen one also says what it does, and MPE is marked RECOMMENDED. The window shows only the settings the chosen format uses.

FormatWhat it writes, and who it is for
Notes onlyThe note rows, no bends. Notation and sharing.
Note stepsBends as runs of semitone notes on channel 1. FL Studio’s piano roll, any synth.
Bend laneNotes on channel 1 plus one shared pitch wheel, at the bend range you choose. Most synths, including those without MPE.
MPEPer-note bends and expression on channels 2 to 16. Ableton Live, Bitwig, Cubase, Reaper.
Multi-channelEach note keeps its own channel. Hardware, and FL Studio’s per-channel import. Notes on Auto rotate over the Multi-channel range; pinned notes keep theirs. See Output Channels.
SettingWhat it does
RangeALL, LOOP, SELECTION or SONG (the whole Playlist arrangement). Loop and Song start the file at their first beat and cut a note that crosses their end. Selection writes exactly the notes you selected, not every note in their time span, starting the file at the first of them. A greyed choice says why when you click it.
Pitch bend rangeBend lane, MPE and Multi-channel: a − / + stepper. Written into the file as RPN 0, so the DAW decodes the bends at the right size. Match your synth (MPE synths: usually 48).
ExpressionMPE and Multi-channel: PRESSURE, SLIDE and PAN chips (aftertouch, CC74 and CC10). Turn one off and that stream is skipped.
One track per channelMPE and Multi-channel: a multitrack file that FL Studio, Logic and REAPER split into one track per channel on import.

Then drag the Drag to your DAW plate at the bottom straight into your DAW, or click EXPORT TO FILE. The plate shows what it will drop: the note count, the format and the range. Your choices are remembered, and the DRAG MIDI button uses the same settings. CC lanes are written once, on the channel that fits the format, never copied to all sixteen.

Exported bends reach the exact pitch you drew at a note’s end. A note’s release keeps its last pitch in your DAW, as it does in MIDISketch. Pressure, slide and pan values match what MIDISketch plays. A Song export ends each note where its clip ends.

DRAG MIDI

Older .mpe files still open through FILE → Import → MIDI / MPE..., but new exports are .ms or .mid.

FOLLOW Button

Controls how the view tracks during playback.

ModeBehavior
OffView stays fixed
PlayheadView follows the playhead

Keyboard shortcut: F toggles between Off and Playhead.

Follow Note: right-click a note → Follow Note makes the view track that note during playback, and Stop Following Note ends it. Pressing F switches between Off and Playhead and turns Follow Note off.

Audio Export

FILE → Export..., then the AUDIO tab. The render settings are in the tab: pick them and click RENDER. It needs a synth (built-in, sampler, SoundFont or hosted).

Beside RENDER the tab shows the length and an estimate of the file size.

Exported audio matches what you hear: automation lanes, the mod wheel and the pitch wheel render exactly as they play live. The dialog shows a moving playhead while it works.

The render runs offline, faster than real time when the synth allows it, and the result dialog offers Drag to DAW, SAVE AS... and SHOW IN FOLDER. File dialogs remember their last-visited folder.

Licensing

MIDISketch has a 7-day free trial (no credit card required), after which a license key is required.

When the trial ends, the roll locks until you buy MIDISketch or enter a license key, and drawing, recording and exporting stop. Nothing is deleted: everything you sketched stays, and projects still open, show and save as before. Activating unlocks the same projects where you left them.

The trial reminder and the trial-ended screen show no price. Your email goes to us only when you start the trial, and starting it after an offline launch works as soon as you are connected, without a restart. The installers show the End User License Agreement and the third-party notices before installing.

Browser Demo

There is a free demo you can play in your browser, with no download and no sign-up: the piano roll on the MIDISketch page. Click it and a guided tutorial walks you through placing notes, pitch points, bends, bezier handles, LFOs, duplicating, erasing, extending a note and moving around the roll. Chord stamps and Scale Lock are in it too.

It is the real MIDISketch way of drawing, ported to the browser, playing simple sine voices. MPE output, your own sounds, Voice to MIDI, the arpeggiator, Trigger mode and export are only in MIDISketch itself.

The demo runs on a computer. On a phone the page shows a walkthrough video of it instead, so open the page on a computer to play it. To try everything, MIDISketch has a 7-day free trial on the same page.

Which Synths Work

Any synth. MIDISketch sends notes, velocity and sustain like any piano roll, so every instrument plugin plays what you draw, hosted inside MIDISketch through the Synth tab or sitting on another track fed by MIDI OUT. What changes from synth to synth is how the bends arrive. There are two output modes, and the header pill shows which one is on.

MPE synths: every note bends on its own

In MPE mode each note plays on its own MIDI channel with its own pitch bend, pressure and slide, so two notes can bend in opposite directions at the same time. The synth has to be in MPE mode with its pitch bend range matching MIDISketch's, 48 by default; any value works as long as both sides agree. The most compatible synths are Serum 2 and Vital: they are the ones tested hardest, Serum 2 comes with MPE on and the range already at 48, and Vital needs one switch. Any MPE synth works the same way once MPE is on and the range matches, and the built-in MIDISketch Synth is MPE from the start.

Synths we have notes on

Serum 2, Vital, Serum 1, Phase Plant, Pigments, Diva, Surge XT and Omnisphere 3 are tested in MPE mode, and ZENOLOGY, Kontakt, Omnisphere 2 and the other plain-wheel synths in Pitch Wheel mode. Setup steps for every one, plus notes on more synths from their makers' docs, are under Synth Setup Notes.

Everything else: Pitch Wheel mode

A synth without MPE has one pitch wheel for all of its notes, the same as a keyboard. Pitch Wheel mode works with that. You draw exactly as you would in MPE mode; MIDISketch plays every note on channel 1 and drives the single wheel from the note that owns the bend. The one thing it cannot do is bend polyphonically. In practice:

You see this before you hear it. The roll draws a faint ghost on every note the wheel drags along, tracing the pitch that note will actually play. Move the notes apart or shorten the overlap and the ghosts go away.

MIDISketch sends the range as RPN 0 when playback starts, which most synths honor; if a bend comes out small, set the range on the synth by hand. That covers ZENOLOGY, Sylenth1, Nexus, Spire, the original Massive, Kontakt libraries (Kontakt tops out at 12 semitones, so pick 12), hardware synths on MIDI OUT, and anything else with a plain pitch wheel. Pitch Wheel mode is the natural fit for leads, basses and mono lines, and it is what lets an old favorite that never heard of MPE play a MIDISketch part. For chords whose notes bend different ways, use an MPE synth; Vital is free.

Hardware synths: MIDI OUT to a port

Yes, hardware too. A synth at the end of a cable is a synth on another track as far as MIDISketch is concerned; the difference is where the MIDI leaves the computer. There are two ways to get it there.

The bends work as for any synth. Hardware with MPE plays in MPE mode with its MPE zone on and the bend range at 48; MIDISketch sends the range when playback starts, but many hardware synths only take it from their own menu, so set it there if a bend comes out small. Hardware without MPE plays in Pitch Wheel mode with its bend range matched, one bend at a time. Two more settings under HARDWARE PORT matter for hardware: the rate pills Off / 32 / 64 / 128 / 256 (“Thin dense MPE - bend rate”) for instruments that choke on dense MPE, and Passthrough (“Send the DAW's MIDI out this port too”), off by default. Passthrough passes on MIDI arriving from the DAW; while it is off, MIDI echoed back from the same port is blocked. The same port cannot be both MIDI IN and MIDI OUT; that is a loop, and MIDISketch refuses it.

Switching modes, ranges and routing per DAW: MPE & Pitch Bend Setup.

Synth Setup Notes

Looking for one synth? Synth Setup lists every synth MIDISketch knows, with the steps the app shows for it.

What each synth needs to bend the way MIDISketch draws. Verified and Confirmed mean tested with MIDISketch. Not tested here means the maker's own docs or release notes say so and nobody has reported on it with MIDISketch yet. Menus move between versions, so when a step does not match, the synth's manual wins. The Synth tab shows its own tag and steps next to many of these, and step-by-step setup for the verified ones is on the compatibility page. A synth missing here is not known to fail; report how it went on the forum and it gets added.

Synths with MPE

Every note bends on its own. Turn MPE on in the synth and match its bend range to MIDISketch's, 48 by default.

SynthStatusWhat to set
Serum 2Verified, on by defaultNothing to set. Bend range ships at 48. One quirk in 2.1.4: Pressure routed through a Macro into a fast target can click at note-on; update to 2.1.5 or map Expr Z directly in the Matrix.
VitalVerified, one switchADVANCED tab, bottom left, MPE ENABLED, then bend range 48. Presets can switch MPE off again; MIDISketch applies an MPE-on init preset the first time it loads Vital, but a saved project restores Vital's own state. In MPE mode MIDISketch checks for you. If Vital's MPE is off or its BEND doesn't match MIDISketch's range, a card titled Vital doesn't match MIDISketch says so; Fix it turns MPE on and sets the BEND. If a sketch plays more notes at once than Vital's voice count, Vital needs more voices offers Fix it, which raises the voices to 14. It never asks for a 1-voice mono patch. Each card asks once per setting. Flipping Vital's own MPE switch while notes play resyncs them.
Serum 1Verified, manualMENU, tick MPE enabled, and set the MPE pitch bend range to 48 at the bottom of the same menu.
Phase Plant, Pigments, DivaConfirmedEnable MPE in the synth and set its bend range to 48. Pigments hosts as an embedded editor with no fuss.
Surge XTConfirmedEnable MPE in Surge XT's menu and set its bend range to 48; it hosts as an embedded editor. Surge XT could fault while processing audio in 0.9.9.6, and its floating window jittered when moved. Both are fixed in 0.9.9.7, so update if you are on an older build.
Omnisphere 3Confirmed, has MPEOmnisphere 3 has MPE, so it runs in MPE mode like any MPE synth, no Pitch Wheel mode needed: in Omnisphere, System, MPE: On, MPE Pitch Bend Range 48. The Synth tab shows the same steps next to it. Only Omnisphere 2 and older lack MPE.
Hive 2, ACE, Bazille (u-he)Has MPE, not tested hereMPE arrived in u-he's August 2024 updates (Hive 2.1.2, ACE 1.4.3, Bazille 1.1.3, with Diva 1.4.8). Turn MPE on in the synth and set its bend range to 48.
Repro-5 (u-he)Has MPE, not tested hereMPE since Repro 1.1.3 (December 2024). Repro-1 is a mono synth and plays well in Pitch Wheel mode.
Zebra 3 (u-he)Has MPE, not tested hereIts 3.0.1 update added a per-voice pitch bend setting, which is what bends drawn per note need. Zebra 2 has no MPE, see below.
Arturia V CollectionHas MPE, not tested hereOn Arturia's MPE list: CS-80 V4, Jup-8 V4, Jup-8000 V, Mini V4, MiniBrute V, Prophet-5 V, Prophet-VS V, OP-Xa V, SEM V3, Jun-6 V, MS-20 V, SQ80 V, CZ V, Emulator V, Synthx V, Vocoder V, Pure LoFi and Pigments. Turn MPE on in the instrument's settings and set its bend range to 48. Analog Lab itself has no MPE, so load the instrument on its own; DX7 V and Modular V are not on the list.
Equator 2 (ROLI)Has MPE, not tested hereBuilt for MPE. The per-note bend range is in its MIDI and MPE settings (Note Configuration), 12 to 96, default 48.
Dune 3 (Synapse Audio)Has MPE, not tested hereTurn MPE on in its settings and set the pitch bend range to 48 up and 48 down. A preset change can put the range back to 2, so check it after switching presets.
TAL-U-NO-LXHas MPE, not tested hereTurn MPE on in the plugin. It bends ±48 with channel 1 as the master, which is what MIDISketch sends.
SynthMaster One, SynthMaster 3Has MPE, not tested hereMPE mode with channel 1 as the global channel. Set its MIDI input to Omni and its pitch bend range to 48 in the settings. Map CC74 to CC1 lets presets built on the mod wheel follow Slide.
Synplant 2Basic MPE, not tested herePer-note pitch bend and pressure. Set its pitch wheel range in its MIDI settings to match MIDISketch's.
Falcon (UVI)Has MPE through a script, not tested hereAdd the MPE script to the program or a layer (Event Processors, Script Processor, Utilities, MPE). Its X axis Range is the bend range: set it to 48.
Cherry Audio (Dreamsynth, Memorymode, Mercury-4 and more)Most have MPE, not tested hereSettings (gear), Interface, tick Enable MPE mode, then open the MPE button in the toolbar. Some newer Cherry Audio synths have no MPE; the maker keeps a list.
PianoteqPer-note bend only, not tested hereBends each note on its own, up to ±24 semitones: set MIDISketch's MPE bend range to 24 and Pianoteq's Pitch Bend range (Options, MIDI) to -2400 and +2400 cents.

Synths without MPE: Pitch Wheel mode

One pitch wheel for every note, so these play in Pitch Wheel mode: one bend at a time, with the synth's bend range matching MIDISketch's.

SynthStatusWhat to know
ZENOLOGY, ZENOLOGY ProNo MPERoland's ZEN-Core synth plays in Pitch Wheel mode. In ZENOLOGY, Edit, Pro Edit, Common: set Bend Range Up and Bend Range Down to the Pitch Wheel range in MIDISketch's MIDI Settings. The Synth tab shows the same steps next to it.
Massive XNo MPEStill no MPE through version 1.7, though users keep asking for it. Opens in its own window inside MIDISketch.
Massive, Kontakt, Reaktor, FM8, AbsynthBasic MIDIOpen in their own window and play notes, velocity and sustain. Kontakt has no MPE mode and bends one octave at most, so pick 12.
Omnisphere 2, Keyscape, TrilianBasic MIDINo MPE in these (it arrived with Omnisphere 3), so use Pitch Wheel mode for bends. They are the heaviest plugins to host and the app carries the most protection for them; they play notes fine, and the app lists them as basic MIDI.
Sylenth1, Nexus, SpireNo MPEThey have a plain pitch wheel and nothing per note.
Avenger (Vengeance)No MPENone in its manual or updates through version 2.4.
Zebra 2 (u-he)No MPEIts voice engine predates MPE and u-he says it cannot be made to fit. Zebra 3 has MPE.
DexedPartial MPEIt has an MPE switch, but its pitch bend has been reported to stay shared by every note in MPE mode, so bends drawn per note come out together. Pitch Wheel mode is the safe choice.

Hosting notes

ShortCircuit XT needed special handling inside MIDISketch and got it; notes and sample playback are solid.

Which DAWs Work

MIDISketch ships as a VST3, a CLAP, an AU on macOS, an AAX for Pro Tools on Windows and macOS, and a standalone app. Any DAW or plugin host that loads one of those formats should run it, whether or not the host knows what MPE is. Your synth loads inside MIDISketch, so the DAW only has to open an instrument and take audio back from it. A host missing from the confirmed list below has not been reported on yet; it has not failed.

PlatformWhat the installer puts in
Windows 10 or later, 64-bitVST3, CLAP, Standalone
macOS 10.15 or later, Intel and Apple SiliconAU, VST3, CLAP, Standalone
Linux x86_64VST3, CLAP, Standalone

The AAX build for Pro Tools is its own download for Windows and macOS, with install steps, at eliotonic.com/aax.

Confirmed

Tested here or reported working by users, with the format to load. Step-by-step setup lives in the DAW guides and on the compatibility page.

On Windows with display scaling at 125% or 150%, use 0.9.10.3 or later for the CLAP. Earlier builds could show it cropped to its top-left corner in Bitwig and FL Studio, and REAPER could shrink its window by itself.

Should work, not confirmed yet

Each of these loads VST3, CLAP or AU, so MIDISketch is expected to run in them. If you use one, a line on the forum moves it to the confirmed list.

Will not load

No DAW at all

The standalone needs no host. It opens its own audio device, takes MIDI from any controller in the settings gear → MIDI Settings... list, hosts the same VST3 or AU synth inside, and exports the result as audio, Standard MIDI or MPE MIDI. MIDI Settings also lists hardware MIDI OUT ports, so the standalone can play an outboard synth or a virtual MIDI port that another program listens to. Recording a controller in the standalone is covered under MPE Controllers.

MIDI FX

MIDISketch MIDI FX is MIDISketch as a MIDI effect: a separate plugin that installs next to the main one. It sits in front of a track's instrument and plays it, so you can draw straight into the DAW's own synths, like Alchemy in Logic or Polymer in Bitwig, with no second track and no MIDI routing. It only sends MIDI, so it doesn't host a synth and the parts that need audio are hidden.

Where It Works

Download

PlatformFormats
macOSAU, VST3, CLAP
WindowsVST3, CLAP

MIDI FX comes with the main installers on the download page. On a Mac, in the installer’s Custom Install list, MIDI FX for Logic (AU) is ticked by default and MIDI FX for other DAWs (the VST3 and CLAP) is a box you tick. On Windows, choose Custom installation and tick MIDISketch MIDI FX, which installs the VST3 and the CLAP. Up to 0.9.10.0 it was a download of its own. There is no Linux version.

MIDI from the DAW always passes through the MIDI FX, also in a project saved with a hosted synth. Note previews always go out to the instrument, since the MIDI FX has no sound of its own. That is why Preferences > SOUND has no To MIDI out choice there.

If the track isn’t playing, the playhead waits and a hint says This track isn’t playing: Select its track in your DAW, or add an instrument after MIDISketch. Logic stops running a track that isn’t selected while the transport is stopped, so the hint can show with an instrument in place too.

MPE & Pitch Bend Setup

In the video: Convert MPE to standard MIDI (22:32, v0.9.7)

MIDISketch defaults to ±48 semitones pitch bend range. If your pitch curves sound like tiny bends, your synth's range is wrong.

MPE Mode

Pitch Wheel Mode (Mono Bend)

In the video: Pitch wheel mode and standard MIDI (1:01)

How to Switch

Open the settings gear → MIDI Settings..., or click the output pill in the header, which opens the MPE & PITCH tab. Select MPE (Polyphonic) or Pitch Wheel under MODE. The bend ranges are under PITCH BEND on the same tab: MPE mode shows MPE Bend Range and Global Wheel, Pitch Wheel mode shows Bend Range, each ±2, ±12, ±24, ±48 or Custom (1 to 96). On the MIDI OUT tab, under WHERE NOTES GO, MIDI Output and Internal Audio can both be on at once.

Every fresh instance asks which mode you want before you start. A bend range changed in the routing dialog applies to that session only; new instances always start at the MPE standard of 48.

MIDI OUT Routing by DAW

When using MIDI Output to route to an external synth in your DAW:

DAWPlugin FormatNotes
FL StudioVST3Set MIDISketch's wrapper Output port and the synth's wrapper Input port to the same number. VST, AU and CLAP synths only: FL's own instruments (Slicex, Sytrus, Harmor, FLEX) have no Input port, so for those host a VST3 inside MIDISketch instead.
Ableton LiveVST3Set MIDISketch's MIDI output as the input source on your synth track.
Logic ProAUPut MIDISketch MIDI FX in your synth track's MIDI FX slot, the recommended way. Or load MIDISketch as the instrument and host your synth inside it. See the Logic guide.
Bitwig StudioCLAP requiredFor MPE output routing to external synths, you must use the CLAP version of MIDISketch. VST3 in Bitwig does not pass MPE data between plugins. For Polymer and Bitwig's own devices, also turn on Per-note bends under BITWIG on the MIDI OUT tab of MIDI Settings (shown only in the CLAP inside Bitwig). In User Preferences > GENERAL the same switch is Bitwig devices: per-note.
ReaperVST3Reaper's flexible routing handles MPE MIDI output natively.

Important: Hosting a synth inside MIDISketch (via the Synth tab) works in all DAWs with all formats. The CLAP requirement for Bitwig only applies when routing MIDI OUT to a separate synth on another track.

Straight to a Hardware Port

The DAW does not have to be in the middle. Under HARDWARE PORT on the MIDI OUT tab of MIDI Settings, pick a port and MIDISketch sends to it directly, in every plugin format and in the standalone: a hardware synth on USB, an interface's MIDI OUT for a DIN synth, or a virtual port another program listens to. MPE reaches the instrument whole whatever the host does with MPE, and a synth hosted in the Synth tab keeps playing alongside. Details under Which Synths Work.

Step-by-step setup for your DAW lives in the DAW guides.

Output Channels (Experimental)

For synths and hardware that are not MPE but take one part per MIDI channel, such as a multitimbral instrument, MIDISketch can send each note on a channel you choose. This is experimental and off by default.

ActionResult
Click the MPE pill in the headerMIDI Settings opens on MPE & PITCH. Under SYNTH COMPATIBILITY, shown only while MPE (Polyphonic) is selected, turn on Multi-channel and set Ch [n] to [n]. The pill then reads MULTI lo-hi: 48st.
Right-click a note → ChannelPin the note to a specific MIDI channel. It gets a coloured outline and a number chip.
New notesTake the channel of the last note you selected
Notes left on AutoRotate over the Multi-channel range

Note channels save with the sketch, survive chopping, joining, splitting and duplicating, and export with the Multi-channel MIDI format, see Export. CC lanes stay on their own channels, and a synth loaded while Multi-channel is on is not switched into MPE.

Two limits: changing the channel range while notes are held cuts them, and FL Studio cannot filter a plugin’s MIDI by channel, so inside FL this is mainly for export and hardware.

File Formats

FormatExtensionContents
MIDISketch Session.msEverything: notes, synth state, CC lanes, expression curves, bezier handles, LFO metadata, UI state. Save Sketch and Open Sketch... start in Documents/MIDISketch/Sketches (made on first use), then in whatever folder a sketch was last saved to or opened from. That folder is kept apart from the MIDI and audio dialogs’ folder, so importing a MIDI file doesn’t change where sketches go. FILE → Open Recent lists the last 8 sketches you opened or saved, with Clear Recent.
MPE File.mpeThe older MIDISketch format: notes with pitch curves, expression, velocity, ghost states and loop settings. Still opens through FILE → Import → MIDI / MPE... and Merge MIDI / MPE into the roll...; Export no longer writes it.
MIDI.midFive formats from the Export window: Notes only, Note steps, Bend lane, MPE and Multi-channel, see MIDI Export.
SoundFont.sf2Played by the SF Loader instrument
Template.mstFILE → Templates → Save as Template... / Open Template..., kept in Documents/MIDISketch Templates. A Default.mst there loads into new instances.
Scala scale / keyboard map.scl / .kbmImported in Tuning Snap
Video.mp4 / .mov / .m4vFILE → Import → Video..., on Windows and macOS; on Linux the window says video isn’t supported
Image overlay.png / .jpg / .bmp / .gifFILE → Import → Image...
Scanned audio.wav / .mp3 / .ogg / .flac / .aiffFILE → Import → Scan Audio (Spectrogram)...
Playhead picture.png / .jpg / .jpeg / .gif / .svgDesign > Custom Playhead
Audio.wav / .flacRendered through the loaded synth: 16 or 24-bit, or 32-bit float for WAV, at 44.1, 48 or 96 kHz.

A MIDISketch file opens in the standalone app by double-click and carries its icon. Sketches reopen at their saved tempo, and Import MIDI takes the file’s tempo in the standalone.

Keyboard MIDI (QWERTY)

Play notes on your computer keyboard, laid out as two piano octaves:

Computer Keyboard in the grid dropdown opens the Computer Keyboard window (the item reads Computer Keyboard (On) while it is active), and its big Keyboard MIDI: ON / OFF button switches it. The window also has the layout pills and Octave: C3 with - and + (C0 to C8, default C3). Notes play at velocity 100. Combinations with Ctrl (Cmd on a Mac) are left to the app’s shortcuts. The keys also play the synth while the Synth page is showing.

Keyboard Layout

The keyboard window has a layout switch for international keyboards:

Window Size & UI Scale

“Make the plugin smaller” can mean two things: the MIDISketch window itself, or the size of everything drawn inside it.

You wantDo this
A smaller or bigger windowDrag the grip in the bottom-right corner of the MIDISketch window. It works in every DAW and in the standalone app, and the size saves with the project. In Logic (the AU) the right and bottom edges resize it too, and with a synth docked, so does the grip in the synth panel’s title bar. Loading a synth never grows the window: a docked synth is fitted to the synth panel instead, see Docked or Floating. Reset Size in the synth strip, or Fit window on a synth marked Cropped, fits the window to the synth. The smallest window is 600 by 400 at 100% UI Scale, and bigger at higher scales.
Everything inside smaller or biggerUI Scale, 75% to 200% in 25% steps. Settings gear → User Preferences... → GENERAL, the UI Scale footer row at the bottom of Change Design (on every tab), or the footer of Quick Start // Help, which opens at startup while Show on Startup is ticked (on by default). FILE → Help → Help... or the ? button at the bottom of the roll’s right-hand corner stack brings it back. Text, buttons and click areas all scale together.
The whole screenStandalone only: Fullscreen from the Settings gear, or F11. F11 or Esc leaves it. On a Mac, fullscreen hides the menu bar and the Dock, and the header makes room for the notch.

Laptops and small screens. MIDISketch fits its window to the space your DAW gives it, so the tools on the right and the bar along the bottom always stay on screen. Until you pick a UI Scale yourself, MIDISketch picks one for the screen it opens on, from the screen’s size, pixel density and usual viewing distance (a desk monitor usually gets 100%, a laptop or a 27-inch screen 125%), then lowers it if it doesn’t fit. The plugin and the standalone keep separate UI Scale choices, and a plugin with no choice of its own never opens bigger than what fits. The 75% scale is there for small laptop screens: the smallest window size follows the scale, so the corner also drags in further. In FL Studio on Windows the fit also uses FL’s own window area, so the CLAP on a laptop fits like the VST3, and the window keeps its size when you close and reopen it. In other hosts the host sets the window size. With Windows display scaling (125% or 150%), the CLAP shows its whole window in Bitwig, REAPER and FL Studio.

If the window still doesn’t fit. FILE → Help → Copy Window Report copies a text report of the window, its parents, the screens and the scales to the clipboard (Window report copied - paste it to us (Discord or email)); paste it into a message on the support page. A plugin also writes the same report to window-report.txt in its app data folder 4 seconds after it opens (on Windows %APPDATA%\MIDISketch\window-report.txt), for a window cut off so far that FILE is out of reach.

A synth hosted inside MIDISketch has its own editor, sized by that synth. If it is floating in its own window, RE-DOCK in the Synth tab’s parameter strip puts it back inside MIDISketch.

Preferences

In the video: Preferences tab (19:40, v0.9.7)

Settings gear → User Preferences... opens a card with six tabs: GENERAL, INPUT, EDITING, SOUND, DISPLAY and FILES. The tab you used last is remembered.

TabWhat is in it
GENERALUI Scale (75% to 200%). Window: Navigation Bar (the mini-map strip under the transport), Status Hints (on by default: “The tool tips on the bottom line, right of the EXPRESSION tab.”), Fullscreen (F11) (standalone only; F11 or Esc leaves it), the Compatibility renderer (GDI) (Windows only; leave it off unless you see stutter) and Bitwig devices: per-note (CLAP, experimental) (shown only in the CLAP inside Bitwig; see MIDI FX and the Bitwig guide). Privacy: Share Basic Usage Data, optional and anonymous.
INPUTRight-Click, a small matrix with a row for Points and one for Notes, each MENU or QUICK DELETE. Quick delete removes on a tap and opens the menu on a hold; points default to it. A right-drag erases notes in either mode. Three speed sliders: Trackpad Scroll Speed (1.0x to 5.0x), Mouse Wheel Speed (0.25x to 4.0x, default 1.00x) and Ctrl + Middle-Drag Zoom Speed (Cmd + Middle-Drag Zoom Speed on a Mac; 0.25x to 4.0x, default 1.00x), which sets how fast Ctrl/Cmd or Alt/Option + middle-drag zooms. Mouse Wheel Speed applies only to a notched mouse wheel and sets both its scrolling and its zooming (plain scroll, Shift + scroll pan, Ctrl/Cmd + scroll time zoom, Alt/Option + scroll pitch zoom). Trackpad Scroll Speed applies only to trackpad panning; trackpad zoom is affected by neither. Keys & Controllers: Hold-to-erase: erase on hover (with the erase key held, every note the cursor passes over goes, no drag needed), Game Controller (a gamepad moves a crosshair and places notes) and Shortcuts, with two pills: VIEW ALL and EDIT KEYS.
EDITINGAuto-Expand Timeline, the Free Transform (Cmd/Ctrl+T) shortcut, LFO Pull-up Rail (the amber rail above a selected note or segment: pull it up to make an LFO), View Before Bar 1 (on for new installs), Camera follows Shift / Ctrl + Up/Down transposes (Never, Leaves view or Always), and Assign Width (draw Pressure, Slide or Pan as the note’s thickness; per project, and Off each time MIDISketch opens).
SOUNDHear Notes When You: five chips (Draw, Grab or move, Drag points, Arrow transpose and Piano keys). A lit chip means that action plays a preview. All are on by default, and hovering a chip says what it covers.
Previews: During playback: Hear edits (the default) or Silent. Loudness: Fixed (velocity 80, the default) or Note’s velocity. Moving a note: Glide or Replay each key. Glide (the default) bends the note to the exact pitch as you drag and needs an MPE synth; Replay each key plays the note again at each new key, for samplers, drum kits and synths such as Reason Rack devices. Pitch Wheel output always replays. To MIDI out: Auto, Always or Never. Auto (the default) sends previews out of MIDISketch only while its own synth is off. Always also sends them to your DAW track and MIDI hardware, so a recording DAW records them. Never keeps them inside MIDISketch.
Metronome: Sound (Click, Tone or MIDI note) and Volume (0 to 200%), saved with the project. The MIDI note’s channel and pitch are on a right-click of the metronome button.
DISPLAYPlayback: Hide Ghosts During Playback, Stopped Playhead Line (a dashed line where playback stopped), Playback Start Line (a dashed line where the last playback started) and Note strike animation (a note’s name pops up as the playhead hits it). Roll & Header: Chord / Key Readout, Delete Animation (a deleted note lifts, flashes and fades), Header Waveform (where it is switched on and off; not in the MIDI FX build), and Pitch labels: Cents or Semitones, for how a pitch point’s move reads.
FILESAutosave: on by default; Every 1, 2, 5 or 10 min (default 2), Keep 5 / Keep 10 / Keep 20 per sketch (default 10), Where: MIDISketch folder or Next to the sketch, and a link, Open the autosave folder.

The bottom of every tab shows the license state: ✓ Licensed to: e***@domain (an eye button shows the full email), the trial days remaining, Trial expired, or License upgrade pending. Under it is a version line with the format, for example MIDISketch v0.9.10.4 · VST3 (VST3, AU, AAX, CLAP or Standalone, plus MIDI FX in that build).

The Status Hint sits on the bottom strip, in the expression header row right of the EXPRESSION tab, centred on the window. It hides when there is no room or a dialog is open, and can be switched off here. The ? button at the bottom of the roll’s right-hand corner stack opens Quick Start // Help. The shortcut list opens from Quick Start’s ALL SHORTCUTS, the / or ? key, or INPUT → VIEW ALL, and Customize Shortcuts rebinds them.

The gear menu, in order: User Preferences..., MIDI Settings... (three tabs: MPE & PITCH for the mode, both bend ranges and Multi-channel output; MIDI IN for MIDI input ports and the DAW input toggle for host MIDI, which lasts for the session only so a saved project can never come back silent; MIDI OUT for where notes go, the hardware port, thinning of dense MPE and, under TIMING, the Playback offset (see Playback)), Audio Settings... (standalone), Recording Settings... (count-in, capture density, take simplification, LFO capture, the record timing offset), Change Design, Customize Shortcuts, Camera Settings... (Right-Click Follow, Follow Smoothness, Camera Shake, which starts Off every launch) and Fullscreen (F11) (standalone). The standalone remembers its tempo. Playhead colour, opacity, size and picture are in the Design window, the keyboard layout is in the keyboard window, the PLUGIN / DAW spacebar switch is in the playback bar, and file dialogs remember their last folder on their own (sketches keep their own, starting in Documents/MIDISketch/Sketches). Time and pitch snapping, custom note names, groove and tuning snap all survive closing and reopening the plugin window.

Oscilloscope

Press O, or pick Visualizer from the FILE menu, to open a Visualizer: a phase-locked oscilloscope of the audio output in its own window. Several can be open at once; the FILE item then reads New Visualizer with a count.

Sync modes (in the Wave view only):

Useful for verifying synth output and checking pitch accuracy. The waveform in the header’s status pill is a small version of the same scope; click it to open a Visualizer, see Header Waveform.

Views. The mode dropdown lists exactly Wave, XY, Groove and Chord. XY is a stereo Lissajous view with Offset, Persist and Glow sliders. Groove plots each note-on as a point on a clock face, placed by where it lands in the beat and by its velocity, with FADE (0.15 to 4.0 s) and SUSTAIN (a held note’s point stays and sweeps). The Chord view draws the notes you play or select as one 3D figure: a pure (just) chord closes into a still knot, a tempered one keeps re-tying. It reads the MIDI, not the audio. Drag to orbit: dragging up or down tilts it the full 90 degrees to a true top-down view, snapping to top-down within 3 degrees, and a double-click resets the view. SPIN sets its turn speed, from Off to 5x. SYNC, next to the SPIN readout, locks the turn to the tempo, on the beat while the song plays; the SPIN slider then steps through 4 bars, 2 bars, 1 bar (the default), 1/2 bar and 1 beat per turn. The Chord view follows the Stamp tool: it shows the chord being built or about to be placed, tuned as it will be placed. With nothing playing or selected it reads Play or select notes. The footer with the controls shows on hover, and the window can be dragged past the roll’s edges, where it turns see-through with a faint grip to move it.

The colour swatch in the header opens a picker with Reset and a By volume box that colours the waveform green to yellow to red with loudness (a custom colour overrides it). Right-click the Visualizer for Lock / Unlock (locked, clicks pass through to the roll), Hide Controls / Show Controls and Close. The eye button also hides the controls, leaving a see-through scope over the roll.

Camera & Content Creation

Follow / Reveal Mode

Reference Image Overlay

Import a PNG, JPG, BMP or GIF (FILE → Import → Image...) as background behind the piano roll with opacity, position, scale, and aspect ratio controls. Useful for tracing notation or screenshots.

Known Issues in 0.9.10.4

A few places where 0.9.10.4 says one thing and does another. What is written here is how it really behaves.

Written from the MIDISketch v0.9.10.4 source code

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